--Siegfried Fennig levelw = 39 levelh = 13 create_world(levelw, levelh) draw_border("st-wood_001") fill_floor("fl-floor_001") draw_stones("st-wood_001", {4,2}, {1,0},2) draw_stones("st-wood_001", {5,3}, {1,0},4) draw_stones("st-wood_001", {14,2}, {1,0},2) draw_stones("st-wood_001", {11,3}, {1,0},4) draw_stones("st-wood_001", {4,6}, {1,0},2) draw_stones("st-wood_001", {2,5}, {1,0},3) draw_stones("st-wood_001", {2,7}, {1,0},3) draw_stones("st-wood_001", {5,9}, {1,0},4) draw_stones("st-wood_001", {4,10}, {1,0},2) draw_stones("st-wood_001", {8,4}, {0,1},5) draw_stones("st-wood_001", {11,4}, {0,1},5) draw_stones("st-wood_001", {11,9}, {1,0},4) draw_stones("st-wood_001", {14,10}, {1,0},2) draw_stones("st-wood_001", {14,6}, {1,0},2) draw_stones("st-wood_001", {15,5}, {1,0},3) draw_stones("st-wood_001", {15,7}, {1,0},3) draw_stones("st-wood_001", {19,1}, {0,1},11) set_stone("st-switch", 3,2, {action="trigger", target="h1"}) set_stone("st-switch", 3,10, {action="trigger", target="h2"}) set_stone("st-switch", 16,10, {action="trigger", target="h3"}) set_stone("st-switch", 16,2, {action="trigger", target="h4"}) set_item( "it-hollow", 7,6, {name="h1"}) set_item( "it-hollow", 9,6, {name="h2"}) set_item( "it-hollow",10,6, {name="h3"}) set_item( "it-hollow",12,6, {name="h4"}) set_stone( "st-timer", 21, 1, {action="callback", target="th1"}) timer = 0 function th1() if timer == 0 or timer == 5 then SendMessage("h1", "trigger") SendMessage("h2", "trigger") SendMessage("h3", "trigger") SendMessage("h4", "trigger") end timer = timer + 1 if timer == 20 then timer = 0 end end set_actor("ac-whiteball-small", 6.5, 2.5, {player=0, mouseforce=1}) set_actor("ac-whiteball-small", 6.5,10.5, {player=0, mouseforce=1}) set_actor("ac-whiteball-small", 13.5, 2.5, {player=0, mouseforce=1}) set_actor("ac-whiteball-small", 13.5,10.5, {player=0, mouseforce=1})