-- Sisyphus -- A level for Enigma -- -- Copyright (c) 2003 Nat Pryce -- Bug fix by Sven Siggelkow -- Licensed under the GPL version 2. function fill_gradient( x0, y0, width, height, type ) for y=y0,y0+height-1 do for x=x0,x0+width-1 do gradient( x, y, type ) end end end ----------------------------------------------------------------------------- -- Scenery ----------------------------------------------------------------------------- create_world( 39, 13 ) fill_floor( "fl-water") FLAT_FLOOR = "fl-gray" -- West end barrier fill_gradient( 1,2, 1, level_height-4, SLOPE_E ) gradient( 1, 1, SLOPE_LARGE_SE ) gradient( 1, level_height-2, SLOPE_LARGE_NE ) -- West flat area fill_floor( FLAT_FLOOR, 2,2, 4, level_height-4 ) fill_gradient( 2,1, 4, 1, SLOPE_S ) fill_gradient( 2,level_height-2, 4, 1, SLOPE_N ) -- West slope fill_gradient( 6,2, 10, level_height-4, SLOPE_W ) fill_gradient( 6,1, 9, 1, SLOPE_S_FORCE_W ) fill_gradient( 6,level_height-2, 9, 1, SLOPE_N_FORCE_W ) gradient( 14, 1, SLOPE_LARGE_SW ) gradient( 14, level_height-2, SLOPE_LARGE_NW ) -- West top barrier fill_gradient( 15, 2, 1, level_height-4, SLOPE_E ) gradient( 15, 1, SLOPE_LARGE_SE ) gradient( 15, level_height-2, SLOPE_LARGE_NE ) -- Top flat area fill_floor( FLAT_FLOOR, 16, 2, 7, level_height-4 ) fill_gradient( 16, 1, 7, 1, SLOPE_S ) fill_gradient( 16, level_height-2, 7, 1, SLOPE_N ) -- East top barrier fill_gradient( 23, 2, 1, level_height-4, SLOPE_W ) gradient( 23, 1, SLOPE_LARGE_SW ) gradient( 23, level_height-2, SLOPE_LARGE_NW ) -- East slope fill_gradient( 24,2, 10, level_height-4, SLOPE_E ) fill_gradient( 25,1, 9, 1, SLOPE_S_FORCE_E ) fill_gradient( 25,level_height-2, 9, 1, SLOPE_N_FORCE_E ) gradient( 24, 1, SLOPE_LARGE_SE ) gradient( 24, level_height-2, SLOPE_LARGE_NE ) -- East flat area fill_floor( FLAT_FLOOR, 34, 2, 3, level_height-4 ) fill_gradient( 34,1, 3, 1, SLOPE_S ) fill_gradient( 34,level_height-2, 3, 1, SLOPE_N ) -- East end barrier fill_gradient( 37, 2, 1, level_height-4, SLOPE_W ) gradient( 37, 1, SLOPE_LARGE_SW ) gradient( 37, level_height-2, SLOPE_LARGE_NW ) ----------------------------------------------------------------------------- -- Oxyds OXYD_WALL = "st-white4" function set_oxyd( x, y ) oxyd( x, y ) set_stones( OXYD_WALL, {{x-1,y},{x+1,y},{x,y-1},{x,y+1}} ) end function set_oxyds( xs ) for i,x in xs do set_oxyd( x, 1 ) set_oxyd( x, level_height-2 ) end end set_oxyds{ 1, level_width/2-3, level_width/2+3, level_width-2 } oxyd_shuffle() ----------------------------------------------------------------------------- -- Actors ----------------------------------------------------------------------------- set_actor( "ac-blackball", 3.5, 5.5 ) set_actor( "ac-whiteball", 3.5, 7.5, {player=0,controllers=0} )