-- Push Them In -- A GSokoban level adapted for Enigma -- -- GSokoban Copyright (c) 1999, 2000 Andreas Persenius -- This conversion Copyright (c) 2002 Nat Pryce INNER_FLOOR = "fl-normal" OUTER_FLOOR = "fl-leaves" WALL = "st-rock2" level = { " ", " ######## ", " #.....o# ", " #.+#+.## ", " ########.+..+# ", " #x~~...##+.+.# ", " #######..#.+.#.### ", " #x~~~~..##.+..+..# ", " ##x~~~....+..+...# ", " #x~~~~..########## ", " ######### ", " ", " " } cells = {} cells["."] = function( x, y ) set_floor( INNER_FLOOR, x, y ) end cells["#"] = function( x, y ) set_stone( WALL, x, y ) end cells["o"] = function( x, y ) set_floor( INNER_FLOOR, x, y ) set_actor( "ac-blackball", x+0.5, y+0.5 ) end cells["x"] = function( x, y ) set_floor( INNER_FLOOR, x, y ) oxyd(x,y) end cells["+"] = function( x, y ) set_floor( INNER_FLOOR, x, y ) set_stone( "st-wood", x, y ) end cells["~"] = function( x, y ) set_floor( "fl-water", x, y ) end cells[" "] = function( x, y ) set_floor( OUTER_FLOOR, x,y ) end create_world( strlen(level[1]), getn(level) ) for y,line in level do for x = 1,strlen(line) do cell = strchar(strbyte(line,x)) cells[cell]( x-1, y-1 ) end end oxyd_shuffle()