-- A level for Enigma -- Copyright: (C) 2003 Sven Siggelkow -- License: GPL v2.0 or above -- Esprit # 100 world.DefineSimpleStoneMovable("oneway_move", "st-metal", 0) display.DefineAlias("oneway_move", "st-oneway_black-n") dofile(enigma.FindDataFile("levels/ant.lua")) cells={} -- only for testing --if difficult then -- cells[" "]=cell{floor="fl-space"} --else -- cells[" "]=cell{floor="fl-swamp"} --end cells[" "]=cell{floor="fl-space"} cells["#"]=cell{stone="st-rock1"} cells["."]=cell{item="it-extralife", floor="fl-metal"} cells["1"]=cell{parent=cells[" "],stone={"st-key_a", {action="openclose", target="door1"}}} cells["2"]=cell{parent=cells[" "],stone={"st-key_b", {action="callback", target="door23"}}} cells["3"]=cell{parent=cells[" "],stone={"st-key_c", {action="callback", target="door45"}}} cells["4"]=cell{floor="fl-metal",stone={"st-door_c", {name="door1"}}} cells["5"]=cell{floor="fl-metal",stone={"st-door_c", {name="door2"}}} cells["6"]=cell{floor="fl-metal",stone={"st-door_c", {name="door3"}}} cells["7"]=cell{floor="fl-metal",stone={"st-door_c", {name="door4"}}} cells["8"]=cell{floor="fl-metal",stone={"st-door_c", {name="door5"}}} cells["9"]=cell{parent=cells[" "], item="it-coin2"} cells["<"]=cell{floor="fl-metal",stone="st-oneway-w"} cells[">"]=cell{floor="fl-metal",stone="st-oneway-e"} cells["A"]=cell{floor="fl-metal",stone={"st-door_b", {name="door6"}}} cells["B"]=cell{floor="fl-metal",stone="st-rock3_break"} cells["C"]=cell{parent=cells[" "],stone={"st-coinslot", {action="openclose", target="door6"}}} cells["D"]=cell{parent=cells[" "],stone="st-death"} cells["E"]=cell{parent=cells[" "],stone="st-bombs"} cells["H"]=cell{floor="fl-metal",stone="st-rock3_hole"} cells["I"]=cell{floor="fl-space",stone="st-invisible"} cells["J"]=cell{item="it-key_a", floor="fl-metal",stone="st-rock3_move"} cells["K"]=cell{item="it-key_c", floor="fl-metal"} cells["M"]=cell{floor="fl-metal",stone="st-rock3_move"} cells["P"]=cell{floor="fl-metal",stone="st-rock3"} if not difficult then cells["S"]=cell{item="it-umbrella", floor="fl-metal"} cells["Z"]=cell{floor="fl-space"} cells["Y"]=cell{parent=cells[" "],stone="st-actorimpulse"} else -- normal cells["S"]=cell{floor="fl-metal"} cells["Z"]=cell{parent=cells[" "],stone="st-actorimpulse"} cells["Y"]=cell{floor="fl-space"} end cells["T"]=cell{item="it-umbrella", floor="fl-metal"} cells["W"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=48, targety=30.5, strength=0}}} cells["^"]=cell{floor="fl-metal",stone="st-oneway-n"} cells["a"]=cell{floor="fl-abyss"} cells["b"]=cell{parent=cells[" "],stone="st-actorimpulse"} cells["c"]=cell{item="it-crack1", floor="fl-metal"} cells["d"]=cell{item="it-dynamite", floor="fl-metal"} cells["e"]=cell{floor="fl-leaves"} cells["f"]=cell{item="it-flagblack", floor="fl-metal"} cells["g"]=cell{item="it-weight", floor="fl-metal"} cells["h"]=cell{item="it-hammer", floor="fl-metal",stone="st-rock3_move"} cells["k"]=cell{item="it-key_b", floor="fl-metal"} cells["m"]=cell{floor="fl-metal"} cells["p"]=cell{floor="fl-metal",stone="st-plain"} cells["v"]=cell{floor="fl-metal",stone="st-oneway-s"} cells["µ"]=cell{floor="fl-metal",stone="oneway_move"} cells["'"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=41.5, targety=8.5, strength=0}}} cells["("]=cell{floor="fl-metal", item={"it-wormhole",{targetx=40.5, targety=3.5, strength=0}}} cells[")"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=45.5, targety=4.5, strength=0}}} cells["`"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=39.5, targety=11.5, strength=0}}} cells["“"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=42.5, targety=8.5, strength=0}}} cells["*"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=52.5, targety=5.5, strength=0}}} cells["+"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=53.5, targety=9.5, strength=0}}} cells["-"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=52.5, targety=5.5, strength=0}}} cells["_"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=39.5, targety=11.5, strength=0}}} cells["["]=cell{floor="fl-metal", item={"it-wormhole",{targetx=44.5, targety=10.5, strength=0}}} cells["]"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=47.5, targety=17.5, strength=0}}} cells["?"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=44.5, targety=10.5, strength=0}}} cells[":"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=40.5, targety=3.5, strength=0}}} cells["°"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=41.5, targety=8.5, strength=0}}} cells["!"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=45.5, targety=4.5, strength=0}}} cells["/"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=49.5, targety=3.5, strength=0}}} cells["="]=cell{floor="fl-metal", item={"it-wormhole",{targetx=47.5, targety=8.5, strength=0}}} cells["§"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=50.5, targety=10.5, strength=0}}} cells["$"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=47.5, targety=8.5, strength=0}}} cells["{"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=49.5, targety=3.5, strength=0}}} cells["}"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=55.5, targety=3.5, strength=0}}} cells["%"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=55.5, targety=11.5, strength=0}}} cells["&"]=cell{floor="fl-metal", item={"it-wormhole",{targetx=49.5, targety=3.5, strength=0}}} --cells["x"]=cell{floor="fl-metal", actor={"ac-blackball", {player=0}}} -- see bottom level = { -- 0123456789012345678901234567890123456789012345678901234567 "##########################################################" , -- 00 "#m m#mmmmmmm.mmm#aaaaaaaaaaaaaaaamaP #" , -- 01 "# # #PPP PPPPmm#aaaaaaaaaaaaaaaamaPIIII IIIII IIII#" , -- 02 "# # # P P Pmm>mm>HHaJmmmmmmHmamaP°m!IIIIII§K$I I%m&#" , -- 03 "# # # P P PPP#aaaaHamaaaaaaamamaPIIIII/T=IIIIIIIIII#" , -- 04 "# # #9 #aaaaHamaaaaaaamamaP IIIIII I{S}I #" , -- 05 "# # # #aaaavamaaaaammmaMaP III IIIII #" , -- 06 "# # # #aaaaHammmmMam0aamaPIIIII I?I IIIII #" , -- 07 "# # # #aaaaHamaaamamaaamaPI(m)IIIImIIIII-I #" , -- 08 "# # # b 9 b #mmMaH0maammammMmmaPIIIII“II:II*IImI #" , -- 09 "# # # #gamammm.amaamaaamaP ImIIIIImII_III#" , -- 10 "# # # #mammmaamamammaaamaP' I`I I+III[m]#" , -- 11 "# # # 9 9 #PPPPPPPmPPPPPPPPBBBBPPPPPPPPPPPPPPPPB#" , -- 12 "# # # #mmaammmmamammmmm^aP0 0#" , -- 13 "# # # 9 9 #amaamaaaa^amaaaamaP pp1p#######p4ppp #" , -- 14 "# # # 9 b #amaamaaaamamaaaamaP p # # p #" , -- 15 "# # # 9 #amaaµammmmamaaaamaP 5 # ### # p #" , -- 16 "# # # b #mmHmmamaaaamaaamgaP p # #c# # p #" , -- 17 "# # # b #maaamammmmmmmmamaaP 2 # # # #ppppp #" , -- 18 "# # # 9 9 #maaamaaaaaaaamamaaP p # # # 7 #" , -- 19 "# # # YZ #maaamaaaaaaaamamaaP p D##### # p #" , -- 20 "# # # 9 9#mmmmmmmmmHmmmmmmaaP p W # 3 #" , -- 21 "# # #9 9 b #maaaaaaaaaaAaaaaaaP pp6D#######pp8pp #" , -- 22 "# # # #CaaaaammmmmmdddddaP0 0#" , -- 23 "# # # #ammmmamaaaamaaaada####################" , -- 24 "# # # #amaa0amaaa0maaaada# M M M M M M M M M#" , -- 25 "# # # b #aMaammmmmmmmammmda#M M M M M M M M M #" , -- 26 "# # # #amaamamaamaSmma0da# M M M MEMEMEM M M#" , -- 27 "# # # m mmm m#ammHmammmmaaamaada#M M M M M M M M M #" , -- 28 "# # # mm m mkm#amaammmaaHammHmmmm# M M M M M M M M M#" , -- 29 "# # #mm mm mm mm#amaamaaaamamaaamam< #" , -- 30 "# # #m m mm mm #amaamaaaamamaaamaa# M M M M M M M M M#" , -- 31 "# # # m m mmm mm#amaamaaaamamaaamaa#M M M M M M M M M #" , -- 32 "# # # mm m mm m#aMaamaaa0mamaaaaaa# M M M M M M M M M#" , -- 33 "# f # # m m #ammmmmmmmmmmammhmm#M M M M M M M M M #" , -- 34 "#mxm# m m #aaaaaaaaaaaaaaaaaa# M M M M M M0M M0M#" , -- 35 "##########################################################" , -- 36 -- 0123456789012345678901234567890123456789012345678901234567 } set_default_parent(cells[" "]) create_world_by_map(level,cells) oxyd(49,25) oxyd(45,35) oxyd(46,26) oxyd(43,35) function door23() SendMessage("door2", "openclose") SendMessage("door3", "openclose") end function door45() SendMessage("door4", "openclose") SendMessage("door5", "openclose") end fill_floor("fl-leaves",38,24,20,13) fill_floor("fl-metal",38,12,20,13) ------------------ Starting Points ------------------------------------ -- starting point set_actor("ac-blackball", 2.5,35.5) set_floor("fl-metal",2,35) -- room4 --set_actor("ac-blackball", 23.5,11.5, {player=0}) set_item("it-key_b",23,11) draw_items("it-coin2",{26,4},{0,1},7) -- last but two puzzle (wormhole room) --set_actor("ac-blackball", 39.5,11.5, {player=0}) -- last but one puzzle (Keyhole room) --set_actor("ac-blackball", 47.5,17.5, {player=0}) -- last puzzle (meadow pushing) --set_actor("ac-blackball", 48,30.5, {player=0})