-- A level for Enigma -- Copyright: (C) 2003 Sven Siggelkow -- License: GPL v2.0 or above -- ESPRIT #016 levelw = 20 levelh = 13 create_world(levelw, levelh) oxyd_default_flavor = "b" -- Default flavor for oxyd stones. set_actor("ac-blackball", 2.5,1.5) fill_floor("fl-water",0,0,levelw,levelh) fill_floor("fl-sand",1,0,levelw-3,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c == "#" then set_stone("st-door_b", i-1,line) elseif c=="1" then set_item("it-sensor", i-1,line, {action="open", target="door_1"}) elseif c=="2" then set_item("it-sensor", i-1,line, {action="open", target="door_2"}) elseif c=="3" then set_item("it-sensor", i-1,line, {action="open", target="door_3"}) elseif c=="4" then set_item("it-sensor", i-1,line, {action="open", target="door_4"}) elseif c=="5" then set_item("it-sensor", i-1,line, {action="open", target="door_5"}) elseif c=="6" then set_item("it-sensor", i-1,line, {action="open", target="door_6"}) elseif c=="7" then set_item("it-sensor", i-1,line, {action="open", target="door_7"}) elseif c=="8" then set_item("it-sensor", i-1,line, {action="open", target="door_8"}) elseif c=="9" then set_item("it-sensor", i-1,line, {action="open", target="door_9"}) elseif c=="a" then set_item("it-sensor", i-1,line, {action="open", target="door_10"}) elseif c=="b" then set_item("it-sensor", i-1,line, {action="open", target="door_11"}) elseif c=="c" then set_item("it-sensor", i-1,line, {action="open", target="door_12"}) elseif c=="d" then set_item("it-sensor", i-1,line, {action="open", target="door_13"}) elseif c=="e" then set_item("it-sensor", i-1,line, {action="open", target="door_14"}) elseif c=="f" then set_item("it-sensor", i-1,line, {action="open", target="door_15"}) elseif c=="g" then set_item("it-sensor", i-1,line, {action="open", target="door_16"}) elseif c=="h" then set_item("it-sensor", i-1,line, {action="open", target="door_17"}) elseif c=="J" then set_stone("st-door_b", i-1,line, {name="door_1"}) elseif c=="K" then set_stone("st-door_b", i-1,line, {name="door_2"}) elseif c=="L" then set_stone("st-door_b", i-1,line, {name="door_3"}) elseif c=="M" then set_stone("st-door_b", i-1,line, {name="door_4"}) elseif c=="N" then set_stone("st-door_b", i-1,line, {name="door_5"}) elseif c=="P" then set_stone("st-door_b", i-1,line, {name="door_6"}) elseif c=="Q" then set_stone("st-door_b", i-1,line, {name="door_7"}) elseif c=="R" then set_stone("st-door_b", i-1,line, {name="door_8"}) elseif c=="I" then set_stone("st-door_b", i-1,line, {name="door_9"}) elseif c=="A" then set_stone("st-door_b", i-1,line, {name="door_10"}) elseif c=="B" then set_stone("st-door_b", i-1,line, {name="door_11"}) elseif c=="C" then set_stone("st-door_b", i-1,line, {name="door_12"}) elseif c=="D" then set_stone("st-door_b", i-1,line, {name="door_13"}) elseif c=="E" then set_stone("st-door_b", i-1,line, {name="door_14"}) elseif c=="F" then set_stone("st-door_b", i-1,line, {name="door_15"}) elseif c=="G" then set_stone("st-door_b", i-1,line, {name="door_16"}) elseif c=="H" then set_stone("st-door_b", i-1,line, {name="door_17"}) elseif c=="O" then oxyd(i-1,line) end end end -- 01234567890123456789 renderLine(00 , " ################# ") renderLine(01 , " # # # # # ") renderLine(02 , " # O9I9OaAaObBbO # ") renderLine(03 , " # 1 # 2 # 3 # 4 # ") renderLine(04 , " ##J###K###L###M## ") renderLine(05 , " # 1 # 2 # 3 # 4 # ") renderLine(06 , " # OcCcOdDdOeEeO # ") renderLine(07 , " # 5 # 6 # 7 # 8 # ") renderLine(08 , " ##N###P###Q###R## ") renderLine(09 , " # 5 # 6 # 7 # 8 # ") renderLine(10 , " # OfFfOgGgOhHhO # ") renderLine(11 , " # # # # # ") renderLine(12 , " ################# ") -- 01234567890123456789 oxyd_shuffle()