-- A level for Enigma -- Copyright: (C) 2003 Sven Siggelkow -- License: GPL v2.0 or above -- ESPRIT #023 levelw = 20 levelh = 13 create_world(levelw, levelh) oxyd_default_flavor = "d" -- Default flavor for oxyd stones. set_actor("ac-blackball", 10,6.5) fill_floor( "fl-bluegreenx", 0, 0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c == "#" then set_stone("st-rock3_break", i-1,line) elseif c=="H" then hammer(i-1,line) elseif c=="B" then set_stone("st-actorimpulse", i-1, line) elseif c=="O" then oxyd(i-1,line) end end end -- 01234567890123456789 renderLine(00 , "BBBBBBBBBBBBBBBBBBBB") renderLine(01 , "BO################OB") renderLine(02 , "B#B#B#B#B##B#B#B#B#B") renderLine(03 , "B##################B") renderLine(04 , "B#B#B#B#B##B#B#B#B#B") renderLine(05 , "B##################B") renderLine(06 , "B#B#B#B##H ##B#B#B#B") renderLine(07 , "B##################B") renderLine(08 , "B#B#B#B#B##B#B#B#B#B") renderLine(09 , "B##################B") renderLine(10 , "B#B#B#B#B##B#B#B#B#B") renderLine(11 , "BO################OB") renderLine(12 , "BBBBBBBBBBBBBBBBBBBB") -- 01234567890123456789 oxyd_shuffle()