-- A level for Enigma -- Copyright: (C) 2003 Sven Siggelkow -- License: GPL v2.0 or above -- ESPRIT #025 levelw = 20 levelh = 13 create_world(levelw, levelh) oxyd_default_flavor = "b" set_actor("ac-blackball", 4,6.5) fill_floor( "fl-brick", 0, 0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c == "#" then set_stone("st-marble", i-1,line) elseif c=="S" then set_item("it-umbrella",i-1,line) elseif c=="D" then set_stone("st-death", i-1, line) elseif c=="G" then set_stone("st-grate2",i-1,line) elseif c=="O" then oxyd(i-1,line) end end end -- 01234567890123456789 renderLine(00 , "####################") renderLine(01 , "# S ## #") renderLine(02 , "# O ## O #") renderLine(03 , "# O ## O #") renderLine(04 , "# ## #") renderLine(05 , "# DDDDDDDDDD #") renderLine(06 , "# GGGGGGGGGG #") renderLine(07 , "# DDDDDDDDDD #") renderLine(08 , "# ## #") renderLine(09 , "# O ## O #") renderLine(10 , "# O ## O #") renderLine(11 , "# ##S #") renderLine(12 , "####################") -- 01234567890123456789 oxyd_shuffle()