-- A level for Enigma -- Copyright: (C) 2003 Sven Siggelkow -- License: GPL v2.0 or above -- ESPRIT #088 levelw = 39 levelh = 13 create_world(levelw, levelh) set_actor("ac-blackball", 2.5,10.5) fill_floor("fl-bluegray") function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c == "#" then set_stone("st-door_b", i-1,line, {type="v"}) elseif c=="A" then abyss(i-1,line) elseif c=="x" then set_item("it-key_a", i-1,line) elseif c=="y" then set_item("it-key_b", i-1,line) elseif c=="z" then set_item("it-key_c", i-1,line) elseif c=="1" then set_stone("st-key_a", i-1, line, {action="openclose", target="a"}) elseif c=="2" then set_stone("st-key_b", i-1, line, {action="openclose", target="b"}) elseif c=="3" then set_stone("st-key_a", i-1, line, {action="openclose", target="c"}) elseif c=="4" then set_stone("st-key_c", i-1, line, {action="openclose", target="d"}) elseif c=="5" then set_stone("st-key_b", i-1, line, {action="openclose", target="e"}) elseif c=="6" then set_stone("st-key_c", i-1, line, {action="openclose", target="f"}) elseif c=="7" then set_stone("st-key_b", i-1, line, {action="openclose", target="g"}) elseif c=="8" then set_stone("st-key_c", i-1, line, {action="openclose", target="h"}) elseif c=="9" then set_stone("st-key_a", i-1, line, {action="openclose", target="i"}) elseif c=="a" then set_stone("st-door_c", i-1, line, {name="a"}) elseif c=="b" then set_stone("st-door_c", i-1, line, {name="b"}) elseif c=="c" then set_stone("st-door_c", i-1, line, {name="c"}) elseif c=="d" then set_stone("st-door_c", i-1, line, {name="d"}) elseif c=="e" then set_stone("st-door_c", i-1, line, {name="e"}) elseif c=="f" then set_stone("st-door_c", i-1, line, {name="f"}) elseif c=="g" then set_stone("st-door_c", i-1, line, {name="g"}) elseif c=="h" then set_stone("st-door_c", i-1, line, {name="h"}) elseif c=="i" then set_stone("st-door_c", i-1, line, {name="i"}) elseif c=="o" then set_stone("st-key_a", i-1, line) elseif c=="p" then set_stone("st-key_b", i-1, line) elseif c=="q" then set_stone("st-key_c", i-1, line) elseif c=="O" then oxyd(i-1,line) end end end -- 012345678901234567890123456789012345678 renderLine(00, "#########AA####A#######A####AA#########") renderLine(01, "#O g O#AA#x #A# y# #A# z#AA#O c O#") renderLine(02, "# # #AA# #A# # #A# #AA# # #") renderLine(03, "# # #AA# #A# # #A# #AA# # #") renderLine(04, "##e######AA# #A# # #A# #AA##h##bd##") renderLine(05, "#O a O#AA# #A# # #A# #AA#O f O#") renderLine(06, "# # #AA# #A# # #A# #AA# # #") renderLine(07, "# # #AA# #A# # #A# #AA# i #") renderLine(08, "#p1o2qoq34p# ### # ### #5o6p7q89qp#") renderLine(09, "# #") renderLine(10, "# #") renderLine(11, "# #") renderLine(12, "#######################################") -- 012345678901234567890123456789012345678 set_actor("ac-whiteball-small", 2.5, 2.5, {controllers=1}) set_actor("ac-whiteball-small",36.5, 2.5, {controllers=1}) oxyd_shuffle()