-- A test level to test implementation of impulses dofile(enigma.FindDataFile("levels/ralf.lua")) debug_mode() floortile = "fl-tigris" walltile = "st-rock3" -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- level={ "########################################", "# #", "# r l E@I@W #", "# ^ ^ r #", "# r +>r l<+ l O O #", "# O #W E# @ #", "# r 1 l @ i i N #", "# aw #", "# %% @E@ PPPPPP @ #", "# X %% #", "# x l #", "# O@ Xx XxEW@O # E@ # #", "# l #", "# # S #", "# S X @ #", "# @ x l #", "# S l #", "# N l #", "# @ l #", "# O l #", "# @ EEEEEEEEEESl #", "# N @ @ #", "# # lNWWWWWWWWWW #", "# l #", "# #", "########################################", } -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- function trigger_test() set_stone("st-blocker",2,17,{name="b1"}) set_stone("st-blocker",2,18,{name="b2"}) set_item("it-trigger", 4,17,{action="trigger", target="b1"}); set_stone("st-switch", 5,18,{action="trigger", target="b2"}); end -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- cells={} -- documentation cells["1"]=cell{{{document, "Sometimes the turnstiles rotate two steps"}}} -- basics cells[" "] = cell{floor=floortile} cells["#"] = cell{parent=cells[" "],stone=walltile} cells["@"] = cell{parent=cells[" "],stone="st-brownie"} cells["a"] = cell{parent=cells[" "],actor={"ac-blackball", {player=0}}} cells["O"] = cell{oxyd} -- turnstiles: --cells["+"] = cell{parent=cells[" "],stone="st-turnstile-green"} cells["+"] = cell{parent=cells[" "],stone="st-turnstile"} cells["%"] = cell{parent=cells[" "],stone="st-brake"} cells["^"] = cell{parent=cells[" "],stone="st-turnstile-n"} cells["v"] = cell{parent=cells[" "],stone="st-turnstile-s"} cells["<"] = cell{parent=cells[" "],stone="st-turnstile-w"} cells[">"] = cell{parent=cells[" "],stone="st-turnstile-e"} -- rotators: cells["r"] = cell{parent=cells[" "],stone="st-rotator-right"} cells["l"] = cell{parent=cells[" "],stone="st-rotator-left"} -- impulse stones cells["i"] = cell{parent=cells[" "],stone="st-stoneimpulse"} cells["I"] = cell{parent=cells[" "],stone="st-stoneimpulse_movable"} -- bolders and blockers cells["E"] = cell{parent=cells[" "], stone="st-bolder-e"} cells["W"] = cell{parent=cells[" "], stone="st-bolder-w"} cells["N"] = cell{parent=cells[" "], stone="st-bolder-n"} cells["S"] = cell{parent=cells[" "], stone="st-bolder-s"} cells["X"] = cell{parent=cells[" "], stone="st-blocker"} cells["x"] = cell{parent=cells[" "], item="it-blocker"} cells["w"] = cell{parent=cells[" "], item="it-magicwand"} cells["P"] = cell{parent=cells[" "], stone="st-pull"} -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- rs_create_world(level,cells) display.SetFollowMode(display.FOLLOW_SCROLLING) oxyd_shuffle() trigger_test()