-- WB 13: (Counter)Clockwise -- (c) 2003 Jon Sneyers -- Licensed under GPL v2.0 or above -- 2003-12-20 dofile(enigma.FindDataFile("levels/ant.lua")) -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- cells={} cells[";"]=cell{floor="fl-tigris"} cells["6"]=cell{floor="fl-samba"} cells["/"]=cell{floor="fl-stone"} cells["9"]=cell{floor="fl-leaves"} cells[" "]=cell{floor="fl-sand"} cells[":"]=cell{floor="fl-rough"} cells["5"]=cell{floor="fl-swamp"} cells["w"]=cell{stone="st-wood"} cells["W"]=cell{parent=cells[":"], stone={"st-wood"}} cells["x"]=cell{stone="st-stoneimpulse"} cells["X"]=cell{stone="st-stoneimpulse-hollow"} cells["#"]=cell{stone="st-grate1"} cells["="]=cell{stone="st-rock1"} cells["R"]=cell{stone="st-rock7"} cells["r"]=cell{parent=cells[":"],stone="st-stone_break"} cells["p"]=cell{item="it-hammer"} cells["Q"]=cell{item="it-blackbomb"} cells["+"]=cell{item="it-spring2"} cells["."]=cell{floor="fl-abyss"} cells["@"]=cell{floor="fl-water"} cells["S"]=cell{floor="fl-space"} cells["H"]=cell{stone="st-chameleon"} cells["&"]=cell{{{oneway, EAST}}} cells["%"]=cell{{{oneway, WEST}}} cells["l"]=cell{{{oneway, SOUTH}}} cells["j"]=cell{{{oneway, NORTH}}} cells["V"]=cell{parent=cells[" "], stone="st-bolder-s"} cells[">"]=cell{parent=cells[" "], stone="st-bolder-e"} cells["<"]=cell{parent=cells[" "], stone="st-bolder-w"} cells["^"]=cell{parent=cells[" "], stone="st-bolder-n"} cells["a"]=cell{stone={face="st-door", attr={name="doorA", type="v"}}} cells["b"]=cell{stone={face="st-door", attr={name="doorB", type="v"}}} cells["c"]=cell{stone={face="st-door", attr={name="doorC", type="v"}}} cells["d"]=cell{stone={face="st-door", attr={name="doorD", type="h"}}} cells["e"]=cell{stone={face="st-door", attr={name="doorE", type="h"}}} cells["f"]=cell{stone={face="st-door", attr={name="doorF", type="h"}}} cells["g"]=cell{stone={face="st-door", attr={name="doorG", type="h"}}} cells["h"]=cell{stone={face="st-door", attr={name="doorH", type="v"}}} cells["i"]=cell{stone={face="st-door", attr={name="doorI", type="h"}}} cells["k"]=cell{stone={face="st-door", attr={name="doorK", type="v"}}} cells["m"]=cell{stone={face="st-door", attr={name="doorM", type="v"}}} cells["n"]=cell{stone={face="st-door", attr={name="doorN", type="v"}}} cells["A"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorA"}}} cells["B"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorB"}}} cells["C"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorC"}}} cells["D"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorD"}}} cells["E"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorE"}}} cells["F"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorF"}}} cells["G"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorG"}}} cells["H"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorH"}}} cells["I"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorI"}}} cells["K"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorK"}}} cells["M"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorM"}}} cells["N"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorN"}}} cells["z"]=cell{stone={face="st-door", attr={name="doorZ", type="h"}}} cells["Z"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorZ"}}} cells["y"]=cell{stone={face="st-door", attr={name="doorY", type="h"}}} cells["Y"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorY"}}} cells["O"]=cell{actor={face="ac-blackball", attr={player=0}}} cells["0"]=oxyd level = { -- 0123456789012345678|012345678901234567|012345678901234567|012345678901234567|0123456789012345678 "================================================================================================", "= % % % % =", "= % % O % % =", "=llllllll========================0===j====================l====0=======================jjjjjjjj=", "= =:::::::::::::::::::&::::::::::::::::::&::::::::::::::::::&:::::::::::::::::== =", "= 0:::::::::::::::::::&::::::::::::::::::&::::::::::::::::::&::::::::::::::::::0 =", "= 00::::::::::::::::::===============0=======0===============:::::::::::::::::00 =", "= 0:::::::::::::::::::%::::::::::::::::::%::::::::::::::::::%::::::::::::::::::0 =", "= =:::::::::::::::::::%::::::::::::::::::%::::::::::::::::::%:::::::::::::::::== =", "=llllllll========================0=============================0=======================jjjjjjjj=", "= & & & & =", "= & & & & =", "================================================================================================", } -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- set_default_parent(cells[" "]) create_world_by_map(level) oxyd_shuffle() oxyd_default_flavor = "b"