-- WB 7: Easy Skyscraper -- (c) 2003 Jon Sneyers -- Licensed under GPL v2.0 or above -- 2003-12-20 dofile(enigma.FindDataFile("levels/ant.lua")) -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- cells={} cells[" "]=cell{floor="fl-tigris"} cells[";"]=cell{floor="fl-samba"} cells[":"]=cell{floor="fl-stone"} cells["w"]=cell{stone="st-wood"} cells["B"]=cell{stone="st-stone_break"} SetDefaultAttribs("st-rubberband", {strength=20}) cells["R"]=cell{stone="st-rubberband"} cells["i"]=cell{stone="st-stoneimpulse"} cells["="]=cell{stone="st-rock5"} cells["#"]=cell{stone="st-rock6"} cells["."]=cell{floor="fl-abyss"} cells["h"]=cell{item="it-hammer"} cells["H"]=cell{stone="st-chameleon"} cells["%"]=cell{stone="st-scissors"} cells["V"]=cell{parent=cells[" "], stone="st-bolder-s"} cells[">"]=cell{parent=cells[" "], stone="st-bolder-e"} cells["<"]=cell{parent=cells[" "], stone="st-bolder-w"} cells["^"]=cell{parent=cells[" "], stone="st-bolder-n"} cells["O"]=cell{actor={face="ac-blackball", attr={player=0}}} cells["0"]=oxyd if difficult == false then cells["D"]=cells["#"] else cells["D"]=cell{stone="st-death"} end level = { "####################", "#h #", "R##R##R##R##R##R## R", "R #", "R R###R##R##R##R#R##", "R R #", "R R #0# #0# #", "R R DDD DDD #", "R R R #", "R R R #", "R R R #", "# #", "###############R #", "# R D #", "# D R #", "# R ###### D #", "# #0 D R #", "# R #0 D #", "# ########## R #", "# R R #", "# R #", "# R #", "# R R #", "# #", "# R R R #", "# R #", "# R #", "# R #", "# R #", "# R #", "# R #", "# R #", "# % #", "# #", "# #", "# #################", "# #", "########## #", "# ##BB##", "# DBBB##", "# DBBB##", "# ######BBB##", "# DBBBBBBBB##", "# DBBBBBBBB##", "# #######BB#######", "# DBBBBBBBBBBBBBB#", "# DBB0BB0BB0BB0BB#", "# O DBBBBBBBBBBBBBB#", "####################" } -- 01234567890123456789 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- oxyd_default_flavor = "c" set_default_parent(cells[" "]) create_world_by_map(level) oxyd_shuffle() enigma.AddConstantForce(0,50) display.SetFollowMode(display.FOLLOW_SCROLLING)