/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "../renderer/tr_local.h" qboolean (*qwglSwapIntervalEXT) (int interval); void (*qglMultiTexCoord2fARB) (GLenum texture, float s, float t); void (*qglActiveTextureARB) (GLenum texture); void (*qglClientActiveTextureARB) (GLenum texture); void (*qglLockArraysEXT) (int, int); void (*qglUnlockArraysEXT) (void); void GLimp_EndFrame(void) { } int GLimp_Init(void) { } void GLimp_Shutdown(void) { } void GLimp_EnableLogging(qboolean enable) { } void GLimp_LogComment(char *comment) { } qboolean QGL_Init(const char *dllname) { return qtrue; } void QGL_Shutdown(void) { }