/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // /********************************************************************** UI_ATOMS.C User interface building blocks and support functions. **********************************************************************/ #include "ui_local.h" uiStatic_t uis; qboolean m_entersound; // after a frame, so caching won't disrupt the sound // these are here so the functions in q_shared.c can link #ifndef UI_HARD_LINKED void QDECL Com_Error(int level, const char *error, ...) { va_list argptr; char text[1024]; va_start(argptr, error); vsprintf(text, error, argptr); va_end(argptr); trap_Error(va("%s", text)); } void QDECL Com_Printf(const char *msg, ...) { va_list argptr; char text[1024]; va_start(argptr, msg); vsprintf(text, msg, argptr); va_end(argptr); trap_Print(va("%s", text)); } #endif /* ================= UI_ClampCvar ================= */ float UI_ClampCvar(float min, float max, float value) { if(value < min) return min; if(value > max) return max; return value; } /* ================= UI_StartDemoLoop ================= */ void UI_StartDemoLoop(void) { trap_Cmd_ExecuteText(EXEC_APPEND, "d1\n"); } /* ================= UI_PushMenu ================= */ void UI_PushMenu(menuframework_s * menu) { int i; menucommon_s *item; // avoid stacking menus invoked by hotkeys for(i = 0; i < uis.menusp; i++) { if(uis.stack[i] == menu) { uis.menusp = i; break; } } if(i == uis.menusp) { if(uis.menusp >= MAX_MENUDEPTH) trap_Error("UI_PushMenu: menu stack overflow"); uis.stack[uis.menusp++] = menu; } uis.activemenu = menu; // default cursor position menu->cursor = 0; menu->cursor_prev = 0; m_entersound = qtrue; trap_Key_SetCatcher(KEYCATCH_UI); // force first available item to have focus for(i = 0; i < menu->nitems; i++) { item = (menucommon_s *) menu->items[i]; if(!(item->flags & (QMF_GRAYED | QMF_MOUSEONLY | QMF_INACTIVE))) { menu->cursor_prev = -1; Menu_SetCursor(menu, i); break; } } uis.firstdraw = qtrue; } /* ================= UI_PopMenu ================= */ void UI_PopMenu(void) { trap_S_StartLocalSound(menu_out_sound, CHAN_LOCAL_SOUND); uis.menusp--; if(uis.menusp < 0) trap_Error("UI_PopMenu: menu stack underflow"); if(uis.menusp) { uis.activemenu = uis.stack[uis.menusp - 1]; uis.firstdraw = qtrue; } else { UI_ForceMenuOff(); } } void UI_ForceMenuOff(void) { uis.menusp = 0; uis.activemenu = NULL; trap_Key_SetCatcher(trap_Key_GetCatcher() & ~KEYCATCH_UI); trap_Key_ClearStates(); trap_Cvar_Set("cl_paused", "0"); } /* ================= UI_LerpColor ================= */ void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t) { int i; // lerp and clamp each component for(i = 0; i < 4; i++) { c[i] = a[i] + t * (b[i] - a[i]); if(c[i] < 0) c[i] = 0; else if(c[i] > 1.0) c[i] = 1.0; } } /* ================= UI_DrawProportionalString2 ================= */ // *INDENT-OFF* int propMap1[128][3] = { {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, PROP_SPACE_WIDTH}, // SPACE {11, 122, 7}, // ! {154, 181, 14}, // " {55, 122, 17}, // # {79, 122, 18}, // $ {101, 122, 23}, // % {153, 122, 18}, // & {9, 93, 7}, // ' {207, 122, 8}, // ( {230, 122, 9}, // ) {177, 122, 18}, // * {30, 152, 18}, // + {85, 181, 7}, // , {34, 93, 11}, // - {110, 181, 6}, // . {130, 152, 14}, // / {22, 64, 17}, // 0 {41, 64, 12}, // 1 {58, 64, 17}, // 2 {78, 64, 18}, // 3 {98, 64, 19}, // 4 {120, 64, 18}, // 5 {141, 64, 18}, // 6 {204, 64, 16}, // 7 {162, 64, 17}, // 8 {182, 64, 18}, // 9 {59, 181, 7}, // : {35,181, 7}, // ; {203, 152, 14}, // < {56, 93, 14}, // = {228, 152, 14}, // > {177, 181, 18}, // ? {28, 122, 22}, // @ {5, 4, 18}, // A {27, 4, 18}, // B {48, 4, 18}, // C {69, 4, 17}, // D {90, 4, 13}, // E {106, 4, 13}, // F {121, 4, 18}, // G {143, 4, 17}, // H {164, 4, 8}, // I {175, 4, 16}, // J {195, 4, 18}, // K {216, 4, 12}, // L {230, 4, 23}, // M {6, 34, 18}, // N {27, 34, 18}, // O {48, 34, 18}, // P {68, 34, 18}, // Q {90, 34, 17}, // R {110, 34, 18}, // S {130, 34, 14}, // T {146, 34, 18}, // U {166, 34, 19}, // V {185, 34, 29}, // W {215, 34, 18}, // X {234, 34, 18}, // Y {5, 64, 14}, // Z {60, 152, 7}, // [ {106, 151, 13}, // '\' {83, 152, 7}, // ] {128, 122, 17}, // ^ {4, 152, 21}, // _ {134, 181, 5}, // ' {5, 4, 18}, // A {27, 4, 18}, // B {48, 4, 18}, // C {69, 4, 17}, // D {90, 4, 13}, // E {106, 4, 13}, // F {121, 4, 18}, // G {143, 4, 17}, // H {164, 4, 8}, // I {175, 4, 16}, // J {195, 4, 18}, // K {216, 4, 12}, // L {230, 4, 23}, // M {6, 34, 18}, // N {27, 34, 18}, // O {48, 34, 18}, // P {68, 34, 18}, // Q {90, 34, 17}, // R {110, 34, 18}, // S {130, 34, 14}, // T {146, 34, 18}, // U {166, 34, 19}, // V {185, 34, 29}, // W {215, 34, 18}, // X {234, 34, 18}, // Y {5, 64, 14}, // Z {153, 152, 13}, // { {11, 181, 5}, // | {180, 152, 13}, // } {79, 93, 17}, // ~ {0, 0, -1} // DEL }; static int propMap2[26][3] = { {11, 12, 33}, {49, 12, 31}, {85, 12, 31}, {120, 12, 30}, {156, 12, 21}, {183, 12, 21}, {207, 12, 32}, {13, 55, 30}, {49, 55, 13}, {66, 55, 29}, {101, 55, 31}, {135, 55, 21}, {158, 55, 40}, {204, 55, 32}, {12, 97, 31}, {48, 97, 31}, {82, 97, 30}, {118, 97, 30}, {153, 97, 30}, {185, 97, 25}, {213, 97, 30}, {11, 139, 32}, {42, 139, 51}, {93, 139, 32}, {126, 139, 31}, {158, 139, 25}, }; #define PROP2_GAP_WIDTH 4 #define PROP2_SPACE_WIDTH 12 #define PROP2_HEIGHT 36 int propMap3[128][3] = { {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, PROP_SPACE_WIDTH}, // SPACE {3, 0, 5}, // ! {11, 0, 10}, // " {24, 0, 13}, // # {40, 0, 11}, // $ {54, 0, 20}, // % {77, 0, 14}, // & {94, 0, 8}, // ' {105, 0, 8}, // ( {116, 0, 8}, // ) {127, 0, 9}, // * {139, 0, 21}, // + {163, 0, 8}, // , {174, 0, 9}, // - {186, 0, 8}, // . {197, 0, 10}, // / {210, 0, 23}, // 0 {236, 0, 8}, // 1 {247, 0, 14}, // 2 {264, 0, 12}, // 3 {279, 0, 17}, // 4 {299, 0, 12}, // 5 {314, 0, 15}, // 6 {332, 0, 13}, // 7 {348, 0, 16}, // 8 {367, 0, 15}, // 9 {385, 0, 7}, // : {395, 0, 8}, // ; {406, 0, 7}, // < {416, 0, 19}, // = {438, 0, 7}, // > {448, 0, 11}, // ? {462, 0, 22}, // @ {487, 0, 23}, // A {0, 36, 20}, // B {23, 36, 21}, // C {47, 36, 21}, // D {71, 36, 21}, // E {95, 36, 18}, // F {116, 36, 22}, // G {141, 36, 22}, // H {166, 36, 8}, // I {177, 36, 10}, // J {190, 36, 23}, // K {216, 36, 19}, // L {238, 36, 23}, // M {264, 36, 21}, // N {288, 36, 24}, // O {315, 36, 19}, // P {337, 36, 22}, // Q {362, 36, 21}, // R {386, 36, 16}, // S {405, 36, 18}, // T {426, 36, 23}, // U {452, 36, 24}, // V {479, 36, 26}, // W {0, 72, 23}, // X {26, 72, 20}, // Y {49, 72, 17}, // Z {69, 72, 6}, // [ {78, 72, 12}, // '\' {93, 72, 7}, // ] {103, 72, 12}, // ^ {118, 72, 14}, // _ {135, 72, 6}, // ` {144, 72, 14}, // a {161, 72, 12}, // b {176, 72, 13}, // c {192, 72, 13}, // d {208, 72, 13}, // e {224, 72, 12}, // f {239, 72, 14}, // g {256, 72, 13}, // h {272, 72, 6}, // i {281, 72, 7}, // j {291, 72, 14}, // k {308, 72, 12}, // l {323, 72, 15}, // m {341, 72, 13}, // n {357, 72, 15}, // o {375, 72, 12}, // p {390, 72, 15}, // q {408, 72, 13}, // r {424, 72, 10}, // s {437, 72, 12}, // t {452, 72, 15}, // u {470, 72, 15}, // v {488, 72, 18}, // w {0, 108, 15}, // x {18, 108, 13}, // y {34, 108, 12}, // z {49, 108, 5}, // { {57, 108, 8}, // | {68, 108, 5}, // } {76, 108, 22}, // ~ {0, 0, -1} // DEL }; // *INDENT-ON* // bk001205 - code below duplicated in cgame/cg_drawtools.c // bk001205 - FIXME: does this belong in ui_shared.c? /* ================= UI_DrawBannerString ================= */ static void UI_DrawBannerString2(int x, int y, const char *str, vec4_t color) { const char *s; unsigned char ch; // bk001204 - unsigned float ax; float ay; float aw; float ah; float frow; float fcol; float fwidth; float fheight; // draw the colored text trap_R_SetColor(color); ax = x * uis.scale + uis.bias; ay = y * uis.scale; s = str; while(*s) { ch = *s & 127; if(ch == ' ') { ax += ((float)PROP2_SPACE_WIDTH + (float)PROP2_GAP_WIDTH) * uis.scale; } else if(ch >= 'A' && ch <= 'Z') { ch -= 'A'; fcol = (float)propMap2[ch][0] / 256.0f; frow = (float)propMap2[ch][1] / 256.0f; fwidth = (float)propMap2[ch][2] / 256.0f; fheight = (float)PROP2_HEIGHT / 256.0f; aw = (float)propMap2[ch][2] * uis.scale; ah = (float)PROP2_HEIGHT *uis.scale; trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, uis.charsetProp2); ax += (aw + (float)PROP2_GAP_WIDTH * uis.scale); } s++; } trap_R_SetColor(NULL); } void UI_DrawBannerString(int x, int y, const char *str, int style, vec4_t color) { const char *s; int ch; int width; vec4_t drawcolor; // find the width of the drawn text s = str; width = 0; while(*s) { ch = *s; if(ch == ' ') { width += PROP2_SPACE_WIDTH; } else if(ch >= 'A' && ch <= 'Z') { width += propMap2[ch - 'A'][2] + PROP2_GAP_WIDTH; } s++; } width -= PROP2_GAP_WIDTH; switch (style & UI_FORMATMASK) { case UI_CENTER: x -= width / 2; break; case UI_RIGHT: x -= width; break; case UI_LEFT: default: break; } if(style & UI_DROPSHADOW) { drawcolor[0] = drawcolor[1] = drawcolor[2] = 0; drawcolor[3] = color[3]; UI_DrawBannerString2(x + 2, y + 2, str, drawcolor); } UI_DrawBannerString2(x, y, str, color); } int UI_ProportionalStringWidth(const char *str) { const char *s; int ch; int charWidth; int width; s = str; width = 0; while(*s) { ch = *s & 127; charWidth = propMap1[ch][2]; if(charWidth != -1) { width += charWidth; width += PROP_GAP_WIDTH; } s++; } width -= PROP_GAP_WIDTH; return width; } static void UI_DrawProportionalString2(int x, int y, const char *str, vec4_t color, float sizeScale, qhandle_t charset) { const char *s; unsigned char ch; // bk001204 - unsigned float ax; float ay; float aw = 0; // bk001204 - init float ah; float frow; float fcol; float fwidth; float fheight; // draw the colored text trap_R_SetColor(color); ax = x * uis.scale + uis.bias; ay = y * uis.scale; s = str; while(*s) { ch = *s & 127; if(ch == ' ') { aw = (float)PROP_SPACE_WIDTH *uis.scale * sizeScale; } else if(propMap1[ch][2] != -1) { fcol = (float)propMap1[ch][0] / 256.0f; frow = (float)propMap1[ch][1] / 256.0f; fwidth = (float)propMap1[ch][2] / 256.0f; fheight = (float)PROP_HEIGHT / 256.0f; //fcol = (float)propMap3[ch][0] / 512.0f; //frow = (float)propMap3[ch][1] / 256.0f; //fwidth = (float)propMap3[ch][2] / 512.0f; //fheight = (float)PROP_HEIGHT / 256.0f; aw = (float)propMap1[ch][2] * uis.scale * sizeScale; ah = (float)PROP_HEIGHT *uis.scale * sizeScale; trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight, charset); } ax += (aw + (float)PROP_GAP_WIDTH * uis.scale * sizeScale); s++; } trap_R_SetColor(NULL); } /* ================= UI_ProportionalSizeScale ================= */ float UI_ProportionalSizeScale(int style) { if(style & UI_SMALLFONT) { return PROP_SMALL_SIZE_SCALE; } return 1.00; } /* ================= UI_DrawProportionalString ================= */ void UI_DrawProportionalString(int x, int y, const char *str, int style, vec4_t color) { vec4_t drawcolor; int width; float sizeScale; sizeScale = UI_ProportionalSizeScale(style); switch (style & UI_FORMATMASK) { case UI_CENTER: width = UI_ProportionalStringWidth(str) * sizeScale; x -= width / 2; break; case UI_RIGHT: width = UI_ProportionalStringWidth(str) * sizeScale; x -= width; break; case UI_LEFT: default: break; } if(style & UI_DROPSHADOW) { drawcolor[0] = drawcolor[1] = drawcolor[2] = 0; drawcolor[3] = color[3]; UI_DrawProportionalString2(x + 2, y + 2, str, drawcolor, sizeScale, uis.charsetProp1); } if(style & UI_INVERSE) { drawcolor[0] = color[0] * 0.7; drawcolor[1] = color[1] * 0.7; drawcolor[2] = color[2] * 0.7; drawcolor[3] = color[3]; UI_DrawProportionalString2(x, y, str, drawcolor, sizeScale, uis.charsetProp1); return; } if(style & UI_PULSE) { drawcolor[0] = color[0] * 0.7; drawcolor[1] = color[1] * 0.7; drawcolor[2] = color[2] * 0.7; drawcolor[3] = color[3]; UI_DrawProportionalString2(x, y, str, color, sizeScale, uis.charsetProp1); drawcolor[0] = color[0]; drawcolor[1] = color[1]; drawcolor[2] = color[2]; drawcolor[3] = 0.5 + 0.5 * sin(uis.realtime / PULSE_DIVISOR); UI_DrawProportionalString2(x, y, str, drawcolor, sizeScale, uis.charsetProp1Glow); return; } UI_DrawProportionalString2(x, y, str, color, sizeScale, uis.charsetProp1); } /* ================= UI_DrawProportionalString_Wrapped ================= */ void UI_DrawProportionalString_AutoWrapped(int x, int y, int xmax, int ystep, const char *str, int style, vec4_t color) { int width; char *s1, *s2, *s3; char c_bcp; char buf[1024]; float sizeScale; if(!str || str[0] == '\0') return; sizeScale = UI_ProportionalSizeScale(style); Q_strncpyz(buf, str, sizeof(buf)); s1 = s2 = s3 = buf; while(1) { do { s3++; } while(*s3 != ' ' && *s3 != '\0'); c_bcp = *s3; *s3 = '\0'; width = UI_ProportionalStringWidth(s1) * sizeScale; *s3 = c_bcp; if(width > xmax) { if(s1 == s2) { // fuck, don't have a clean cut, we'll overflow s2 = s3; } *s2 = '\0'; UI_DrawProportionalString(x, y, s1, style, color); y += ystep; if(c_bcp == '\0') { // that was the last word // we could start a new loop, but that wouldn't be much use // even if the word is too long, we would overflow it (see above) // so just print it now if needed s2++; if(*s2 != '\0') // if we are printing an overflowing line we have s2 == s3 UI_DrawProportionalString(x, y, s2, style, color); break; } s2++; s1 = s2; s3 = s2; } else { s2 = s3; if(c_bcp == '\0') // we reached the end { UI_DrawProportionalString(x, y, s1, style, color); break; } } } } /* ================= UI_DrawString2 ================= */ static void UI_DrawString2(int x, int y, const char *str, vec4_t color, int charw, int charh) { const char *s; char ch; int forceColor = qfalse; //APSFIXME; vec4_t tempcolor; float ax; float ay; float aw; float ah; float frow; float fcol; if(y < -charh) // offscreen return; // draw the colored text trap_R_SetColor(color); ax = x * uis.scale + uis.bias; ay = y * uis.scale; aw = charw * uis.scale; ah = charh * uis.scale; s = str; while(*s) { if(Q_IsColorString(s)) { if(!forceColor) { memcpy(tempcolor, g_color_table[ColorIndex(s[1])], sizeof(tempcolor)); tempcolor[3] = color[3]; trap_R_SetColor(tempcolor); } s += 2; continue; } ch = *s & 255; if(ch != ' ') { frow = (ch >> 4) * 0.0625; fcol = (ch & 15) * 0.0625; trap_R_DrawStretchPic(ax, ay, aw, ah, fcol, frow, fcol + 0.0625, frow + 0.0625, uis.charset); } ax += aw; s++; } trap_R_SetColor(NULL); } /* ================= UI_DrawString ================= */ void UI_DrawString(int x, int y, const char *str, int style, vec4_t color) { int len; int charw; int charh; vec4_t newcolor; vec4_t lowlight; float *drawcolor; vec4_t dropcolor; if(!str) { return; } if((style & UI_BLINK) && ((uis.realtime / BLINK_DIVISOR) & 1)) return; if(style & UI_SMALLFONT) { charw = SMALLCHAR_WIDTH; charh = SMALLCHAR_HEIGHT; } else if(style & UI_GIANTFONT) { charw = GIANTCHAR_WIDTH; charh = GIANTCHAR_HEIGHT; } else { charw = BIGCHAR_WIDTH; charh = BIGCHAR_HEIGHT; } if(style & UI_PULSE) { lowlight[0] = 0.8 * color[0]; lowlight[1] = 0.8 * color[1]; lowlight[2] = 0.8 * color[2]; lowlight[3] = 0.8 * color[3]; UI_LerpColor(color, lowlight, newcolor, 0.5 + 0.5 * sin(uis.realtime / PULSE_DIVISOR)); drawcolor = newcolor; } else drawcolor = color; switch (style & UI_FORMATMASK) { case UI_CENTER: // center justify at x len = strlen(str); x = x - len * charw / 2; break; case UI_RIGHT: // right justify at x len = strlen(str); x = x - len * charw; break; default: // left justify at x break; } if(style & UI_DROPSHADOW) { dropcolor[0] = dropcolor[1] = dropcolor[2] = 0; dropcolor[3] = drawcolor[3]; UI_DrawString2(x + 2, y + 2, str, dropcolor, charw, charh); } UI_DrawString2(x, y, str, drawcolor, charw, charh); } /* ================= UI_DrawChar ================= */ void UI_DrawChar(int x, int y, int ch, int style, vec4_t color) { char buff[2]; buff[0] = ch; buff[1] = '\0'; UI_DrawString(x, y, buff, style, color); } qboolean UI_IsFullscreen(void) { if(uis.activemenu && (trap_Key_GetCatcher() & KEYCATCH_UI)) { return uis.activemenu->fullscreen; } return qfalse; } static void NeedCDAction(qboolean result) { if(!result) { trap_Cmd_ExecuteText(EXEC_APPEND, "quit\n"); } } static void NeedCDKeyAction(qboolean result) { if(!result) { trap_Cmd_ExecuteText(EXEC_APPEND, "quit\n"); } } void UI_SetActiveMenu(uiMenuCommand_t menu) { // this should be the ONLY way the menu system is brought up // enusure minumum menu data is cached Menu_Cache(); switch (menu) { case UIMENU_NONE: UI_ForceMenuOff(); return; case UIMENU_MAIN: UI_MainMenu(); return; case UIMENU_NEED_CD: UI_ConfirmMenu("Insert the CD", (voidfunc_f) NULL, NeedCDAction); return; case UIMENU_BAD_CD_KEY: UI_ConfirmMenu("Bad CD Key", (voidfunc_f) NULL, NeedCDKeyAction); return; case UIMENU_INGAME: /* //GRank UI_RankingsMenu(); return; */ trap_Cvar_Set("cl_paused", "1"); UI_InGameMenu(); return; // bk001204 case UIMENU_TEAM: case UIMENU_POSTGAME: default: #ifndef NDEBUG Com_Printf("UI_SetActiveMenu: bad enum %d\n", menu); #endif break; } } /* ================= UI_KeyEvent ================= */ void UI_KeyEvent(int key, int down) { sfxHandle_t s; if(!uis.activemenu) { return; } if(!down) { return; } if(uis.activemenu->key) s = uis.activemenu->key(key); else s = Menu_DefaultKey(uis.activemenu, key); if((s > 0) && (s != menu_null_sound)) trap_S_StartLocalSound(s, CHAN_LOCAL_SOUND); } /* ================= UI_MouseEvent ================= */ void UI_MouseEvent(int dx, int dy) { int i; menucommon_s *m; if(!uis.activemenu) return; // update mouse screen position uis.cursorx += dx; if(uis.cursorx < 0) uis.cursorx = 0; else if(uis.cursorx > SCREEN_WIDTH) uis.cursorx = SCREEN_WIDTH; uis.cursory += dy; if(uis.cursory < 0) uis.cursory = 0; else if(uis.cursory > SCREEN_HEIGHT) uis.cursory = SCREEN_HEIGHT; // region test the active menu items for(i = 0; i < uis.activemenu->nitems; i++) { m = (menucommon_s *) uis.activemenu->items[i]; if(m->flags & (QMF_GRAYED | QMF_INACTIVE)) continue; if((uis.cursorx < m->left) || (uis.cursorx > m->right) || (uis.cursory < m->top) || (uis.cursory > m->bottom)) { // cursor out of item bounds continue; } // set focus to item at cursor if(uis.activemenu->cursor != i) { Menu_SetCursor(uis.activemenu, i); ((menucommon_s *) (uis.activemenu->items[uis.activemenu->cursor_prev]))->flags &= ~QMF_HASMOUSEFOCUS; if(!(((menucommon_s *) (uis.activemenu->items[uis.activemenu->cursor]))->flags & QMF_SILENT)) { trap_S_StartLocalSound(menu_move_sound, CHAN_LOCAL_SOUND); } } ((menucommon_s *) (uis.activemenu->items[uis.activemenu->cursor]))->flags |= QMF_HASMOUSEFOCUS; return; } if(uis.activemenu->nitems > 0) { // out of any region ((menucommon_s *) (uis.activemenu->items[uis.activemenu->cursor]))->flags &= ~QMF_HASMOUSEFOCUS; } } char *UI_Argv(int arg) { static char buffer[MAX_STRING_CHARS]; trap_Argv(arg, buffer, sizeof(buffer)); return buffer; } char *UI_Cvar_VariableString(const char *var_name) { static char buffer[MAX_STRING_CHARS]; trap_Cvar_VariableStringBuffer(var_name, buffer, sizeof(buffer)); return buffer; } /* ================= UI_Cache ================= */ void UI_Cache_f(void) { MainMenu_Cache(); InGame_Cache(); ConfirmMenu_Cache(); PlayerModel_Cache(); PlayerSettings_Cache(); Controls_Cache(); Demos_Cache(); Preferences_Cache(); ServerInfo_Cache(); SpecifyServer_Cache(); ArenaServers_Cache(); StartServer_Cache(); ServerOptions_Cache(); DriverInfo_Cache(); GraphicsOptions_Cache(); UI_DisplayOptionsMenu_Cache(); UI_SoundOptionsMenu_Cache(); UI_NetworkOptionsMenu_Cache(); UI_SPLevelMenu_Cache(); UI_SPSkillMenu_Cache(); UI_SPPostgameMenu_Cache(); TeamMain_Cache(); UI_AddBots_Cache(); UI_RemoveBots_Cache(); UI_SetupMenu_Cache(); // UI_LoadConfig_Cache(); // UI_SaveConfigMenu_Cache(); UI_BotSelectMenu_Cache(); UI_CDKeyMenu_Cache(); UI_ModsMenu_Cache(); } /* ================= UI_ConsoleCommand ================= */ qboolean UI_ConsoleCommand(int realTime) { char *cmd; cmd = UI_Argv(0); // ensure minimum menu data is available Menu_Cache(); if(Q_stricmp(cmd, "levelselect") == 0) { UI_SPLevelMenu_f(); return qtrue; } if(Q_stricmp(cmd, "postgame") == 0) { UI_SPPostgameMenu_f(); return qtrue; } if(Q_stricmp(cmd, "ui_cache") == 0) { UI_Cache_f(); return qtrue; } if(Q_stricmp(cmd, "ui_teamOrders") == 0) { UI_TeamOrdersMenu_f(); return qtrue; } if(Q_stricmp(cmd, "iamacheater") == 0) { UI_SPUnlock_f(); return qtrue; } if(Q_stricmp(cmd, "iamamonkey") == 0) { UI_SPUnlockMedals_f(); return qtrue; } if(Q_stricmp(cmd, "ui_cdkey") == 0) { UI_CDKeyMenu_f(); return qtrue; } return qfalse; } /* ================= UI_Shutdown ================= */ void UI_Shutdown(void) { } /* ================= UI_Init ================= */ void UI_Init(void) { UI_RegisterCvars(); UI_InitGameinfo(); // cache redundant calulations trap_GetGlconfig(&uis.glconfig); trap_GetGlconfig2(&uis.glconfig2); // for 640x480 virtualized screen uis.scale = uis.glconfig.vidHeight * (1.0 / 480.0); if(uis.glconfig.vidWidth * 480 > uis.glconfig.vidHeight * 640) { // wide screen uis.bias = 0.5 * (uis.glconfig.vidWidth - (uis.glconfig.vidHeight * (640.0 / 480.0))); } else { // no wide screen uis.bias = 0; } // initialize the menu system Menu_Cache(); uis.activemenu = NULL; uis.menusp = 0; } /* ================ UI_AdjustFrom640 Adjusted for resolution and screen aspect ratio ================ */ void UI_AdjustFrom640(float *x, float *y, float *w, float *h) { // expect valid pointers *x = *x * uis.scale + uis.bias; *y *= uis.scale; *w *= uis.scale; *h *= uis.scale; } void UI_DrawNamedPic(float x, float y, float width, float height, const char *picname) { qhandle_t hShader; hShader = trap_R_RegisterShaderNoMip(picname); UI_AdjustFrom640(&x, &y, &width, &height); trap_R_DrawStretchPic(x, y, width, height, 0, 0, 1, 1, hShader); } void UI_DrawHandlePic(float x, float y, float w, float h, qhandle_t hShader) { float s0; float s1; float t0; float t1; if(w < 0) { // flip about vertical w = -w; s0 = 1; s1 = 0; } else { s0 = 0; s1 = 1; } if(h < 0) { // flip about horizontal h = -h; t0 = 1; t1 = 0; } else { t0 = 0; t1 = 1; } UI_AdjustFrom640(&x, &y, &w, &h); trap_R_DrawStretchPic(x, y, w, h, s0, t0, s1, t1, hShader); } /* ================ UI_FillRect Coordinates are 640*480 virtual values ================= */ void UI_FillRect(float x, float y, float width, float height, const float *color) { trap_R_SetColor(color); UI_AdjustFrom640(&x, &y, &width, &height); trap_R_DrawStretchPic(x, y, width, height, 0, 0, 0, 0, uis.whiteShader); trap_R_SetColor(NULL); } /* ================ UI_DrawRect Coordinates are 640*480 virtual values ================= */ void UI_DrawRect(float x, float y, float width, float height, const float *color) { trap_R_SetColor(color); UI_AdjustFrom640(&x, &y, &width, &height); trap_R_DrawStretchPic(x, y, width, 1, 0, 0, 0, 0, uis.whiteShader); trap_R_DrawStretchPic(x, y, 1, height, 0, 0, 0, 0, uis.whiteShader); trap_R_DrawStretchPic(x, y + height - 1, width, 1, 0, 0, 0, 0, uis.whiteShader); trap_R_DrawStretchPic(x + width - 1, y, 1, height, 0, 0, 0, 0, uis.whiteShader); trap_R_SetColor(NULL); } void UI_SetColor(const float *rgba) { trap_R_SetColor(rgba); } void UI_UpdateScreen(void) { trap_UpdateScreen(); } /* ================= UI_Refresh ================= */ void UI_Refresh(int realtime) { uis.frametime = realtime - uis.realtime; uis.realtime = realtime; if(!(trap_Key_GetCatcher() & KEYCATCH_UI)) { return; } UI_UpdateCvars(); if(uis.activemenu) { if(uis.activemenu->fullscreen) { // draw the background if(uis.activemenu->showlogo) { UI_DrawHandlePic(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackShader); } else { UI_DrawHandlePic(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackNoLogoShader); } } if(uis.activemenu->draw) uis.activemenu->draw(); else Menu_Draw(uis.activemenu); if(uis.firstdraw) { UI_MouseEvent(0, 0); uis.firstdraw = qfalse; } } // draw cursor UI_SetColor(NULL); UI_DrawHandlePic(uis.cursorx - 16, uis.cursory - 16, 32, 32, uis.cursor); #ifndef NDEBUG if(uis.debug) { // cursor coordinates UI_DrawString(0, 0, va("(%d,%d)", uis.cursorx, uis.cursory), UI_LEFT | UI_SMALLFONT, colorRed); } #endif // delay playing the enter sound until after the // menu has been drawn, to avoid delay while // caching images if(m_entersound) { trap_S_StartLocalSound(menu_in_sound, CHAN_LOCAL_SOUND); m_entersound = qfalse; } } void UI_DrawTextBox(int x, int y, int width, int lines) { UI_FillRect(x + BIGCHAR_WIDTH / 2, y + BIGCHAR_HEIGHT / 2, (width + 1) * BIGCHAR_WIDTH, (lines + 1) * BIGCHAR_HEIGHT, colorBlack); UI_DrawRect(x + BIGCHAR_WIDTH / 2, y + BIGCHAR_HEIGHT / 2, (width + 1) * BIGCHAR_WIDTH, (lines + 1) * BIGCHAR_HEIGHT, colorWhite); } qboolean UI_CursorInRect(int x, int y, int width, int height) { if(uis.cursorx < x || uis.cursory < y || uis.cursorx > x + width || uis.cursory > y + height) return qfalse; return qtrue; }