/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // #ifndef __UI_LOCAL_H__ #define __UI_LOCAL_H__ #include "../qcommon/q_shared.h" #include "../cgame/tr_types.h" //NOTE: include the ui_public.h from the new UI #include "../ui/ui_public.h" // bk001205 - yes, do have to use this //redefine to old API version #undef UI_API_VERSION #define UI_API_VERSION 4 #include "keycodes.h" #include "../game/bg_public.h" typedef void (*voidfunc_f) (void); extern vmCvar_t ui_ffa_fraglimit; extern vmCvar_t ui_ffa_timelimit; extern vmCvar_t ui_tourney_fraglimit; extern vmCvar_t ui_tourney_timelimit; extern vmCvar_t ui_team_fraglimit; extern vmCvar_t ui_team_timelimit; extern vmCvar_t ui_team_friendly; extern vmCvar_t ui_ctf_capturelimit; extern vmCvar_t ui_ctf_timelimit; extern vmCvar_t ui_ctf_friendly; extern vmCvar_t ui_arenasFile; extern vmCvar_t ui_botsFile; extern vmCvar_t ui_spScores1; extern vmCvar_t ui_spScores2; extern vmCvar_t ui_spScores3; extern vmCvar_t ui_spScores4; extern vmCvar_t ui_spScores5; extern vmCvar_t ui_spAwards; extern vmCvar_t ui_spVideos; extern vmCvar_t ui_spSkill; extern vmCvar_t ui_spSelection; extern vmCvar_t ui_browserMaster; extern vmCvar_t ui_browserGameType; extern vmCvar_t ui_browserSortKey; extern vmCvar_t ui_browserShowFull; extern vmCvar_t ui_browserShowEmpty; extern vmCvar_t ui_brassTime; extern vmCvar_t ui_drawCrosshair; extern vmCvar_t ui_drawCrosshairNames; extern vmCvar_t ui_marks; extern vmCvar_t ui_server1; extern vmCvar_t ui_server2; extern vmCvar_t ui_server3; extern vmCvar_t ui_server4; extern vmCvar_t ui_server5; extern vmCvar_t ui_server6; extern vmCvar_t ui_server7; extern vmCvar_t ui_server8; extern vmCvar_t ui_server9; extern vmCvar_t ui_server10; extern vmCvar_t ui_server11; extern vmCvar_t ui_server12; extern vmCvar_t ui_server13; extern vmCvar_t ui_server14; extern vmCvar_t ui_server15; extern vmCvar_t ui_server16; extern vmCvar_t ui_cdkey; extern vmCvar_t ui_cdkeychecked; // // ui_qmenu.c // #define RCOLUMN_OFFSET ( BIGCHAR_WIDTH ) #define LCOLUMN_OFFSET (-BIGCHAR_WIDTH ) #define SLIDER_RANGE 10 #define MAX_EDIT_LINE 256 #define MAX_MENUDEPTH 8 #define MAX_MENUITEMS 64 #define MTYPE_NULL 0 #define MTYPE_SLIDER 1 #define MTYPE_ACTION 2 #define MTYPE_SPINCONTROL 3 #define MTYPE_FIELD 4 #define MTYPE_RADIOBUTTON 5 #define MTYPE_BITMAP 6 #define MTYPE_TEXT 7 #define MTYPE_SCROLLLIST 8 #define MTYPE_PTEXT 9 #define MTYPE_BTEXT 10 #define QMF_BLINK 0x00000001 #define QMF_SMALLFONT 0x00000002 #define QMF_LEFT_JUSTIFY 0x00000004 #define QMF_CENTER_JUSTIFY 0x00000008 #define QMF_RIGHT_JUSTIFY 0x00000010 #define QMF_NUMBERSONLY 0x00000020 // edit field is only numbers #define QMF_HIGHLIGHT 0x00000040 #define QMF_HIGHLIGHT_IF_FOCUS 0x00000080 // steady focus #define QMF_PULSEIFFOCUS 0x00000100 // pulse if focus #define QMF_HASMOUSEFOCUS 0x00000200 #define QMF_NOONOFFTEXT 0x00000400 #define QMF_MOUSEONLY 0x00000800 // only mouse input allowed #define QMF_HIDDEN 0x00001000 // skips drawing #define QMF_GRAYED 0x00002000 // grays and disables #define QMF_INACTIVE 0x00004000 // disables any input #define QMF_NODEFAULTINIT 0x00008000 // skip default initialization #define QMF_OWNERDRAW 0x00010000 #define QMF_PULSE 0x00020000 #define QMF_LOWERCASE 0x00040000 // edit field is all lower case #define QMF_UPPERCASE 0x00080000 // edit field is all upper case #define QMF_SILENT 0x00100000 // callback notifications #define QM_GOTFOCUS 1 #define QM_LOSTFOCUS 2 #define QM_ACTIVATED 3 typedef struct _tag_menuframework { int cursor; int cursor_prev; int nitems; void *items[MAX_MENUITEMS]; void (*draw) (void); sfxHandle_t(*key) (int key); qboolean wrapAround; qboolean fullscreen; qboolean showlogo; } menuframework_s; typedef struct { int type; const char *name; int id; int x, y; int left; int top; int right; int bottom; menuframework_s *parent; int menuPosition; unsigned flags; void (*callback) (void *self, int event); void (*statusbar) (void *self); void (*ownerdraw) (void *self); } menucommon_s; typedef struct { int cursor; int scroll; int widthInChars; char buffer[MAX_EDIT_LINE]; int maxchars; } mfield_t; typedef struct { menucommon_s generic; mfield_t field; } menufield_s; typedef struct { menucommon_s generic; float minvalue; float maxvalue; float curvalue; float range; } menuslider_s; typedef struct { menucommon_s generic; int oldvalue; int curvalue; int numitems; int top; const char **itemnames; int width; int height; int columns; int seperation; } menulist_s; typedef struct { menucommon_s generic; } menuaction_s; typedef struct { menucommon_s generic; int curvalue; } menuradiobutton_s; typedef struct { menucommon_s generic; char *focuspic; char *errorpic; qhandle_t shader; qhandle_t focusshader; int width; int height; float *focuscolor; } menubitmap_s; typedef struct { menucommon_s generic; char *string; int style; float *color; } menutext_s; extern void Menu_Cache(void); extern void Menu_Focus(menucommon_s * m); extern void Menu_AddItem(menuframework_s * menu, void *item); extern void Menu_AdjustCursor(menuframework_s * menu, int dir); extern void Menu_Draw(menuframework_s * menu); extern void *Menu_ItemAtCursor(menuframework_s * m); extern sfxHandle_t Menu_ActivateItem(menuframework_s * s, menucommon_s * item); extern void Menu_SetCursor(menuframework_s * s, int cursor); extern void Menu_SetCursorToItem(menuframework_s * m, void *ptr); extern sfxHandle_t Menu_DefaultKey(menuframework_s * s, int key); extern void Bitmap_Init(menubitmap_s * b); extern void Bitmap_Draw(menubitmap_s * b); extern void ScrollList_Draw(menulist_s * l); extern sfxHandle_t ScrollList_Key(menulist_s * l, int key); extern sfxHandle_t menu_in_sound; extern sfxHandle_t menu_move_sound; extern sfxHandle_t menu_out_sound; extern sfxHandle_t menu_buzz_sound; extern sfxHandle_t menu_null_sound; extern sfxHandle_t weaponChangeSound; extern vec4_t menu_text_color; extern vec4_t menu_grayed_color; extern vec4_t menu_dark_color; extern vec4_t menu_highlight_color; extern vec4_t menu_red_color; extern vec4_t menu_black_color; extern vec4_t menu_dim_color; extern vec4_t color_black; extern vec4_t color_white; extern vec4_t color_yellow; extern vec4_t color_blue; extern vec4_t color_orange; extern vec4_t color_red; extern vec4_t color_dim; extern vec4_t name_color; extern vec4_t list_color; extern vec4_t listbar_color; extern vec4_t text_color_disabled; extern vec4_t text_color_normal; extern vec4_t text_color_highlight; extern char *ui_medalNames[]; extern char *ui_medalPicNames[]; extern char *ui_medalSounds[]; // // ui_mfield.c // extern void MField_Clear(mfield_t * edit); extern void MField_KeyDownEvent(mfield_t * edit, int key); extern void MField_CharEvent(mfield_t * edit, int ch); extern void MField_Draw(mfield_t * edit, int x, int y, int style, vec4_t color); extern void MenuField_Init(menufield_s * m); extern void MenuField_Draw(menufield_s * f); extern sfxHandle_t MenuField_Key(menufield_s * m, int *key); // // ui_menu.c // extern void MainMenu_Cache(void); extern void UI_MainMenu(void); extern void UI_RegisterCvars(void); extern void UI_UpdateCvars(void); // // ui_credits.c // extern void UI_CreditMenu(void); // // ui_ingame.c // extern void InGame_Cache(void); extern void UI_InGameMenu(void); // // ui_confirm.c // extern void ConfirmMenu_Cache(void); extern void UI_ConfirmMenu(const char *question, void (*draw) (void), void (*action) (qboolean result)); extern void UI_ConfirmMenu_Style(const char *question, int style, void (*draw) (void), void (*action) (qboolean result)); extern void UI_Message(const char **lines); // // ui_setup.c // extern void UI_SetupMenu_Cache(void); extern void UI_SetupMenu(void); // // ui_team.c // extern void UI_TeamMainMenu(void); extern void TeamMain_Cache(void); // // ui_connect.c // extern void UI_DrawConnectScreen(qboolean overlay); // // ui_controls2.c // extern void UI_ControlsMenu(void); extern void Controls_Cache(void); // // ui_demo2.c // extern void UI_DemosMenu(void); extern void Demos_Cache(void); // // ui_mods.c // extern void UI_ModsMenu(void); extern void UI_ModsMenu_Cache(void); // // ui_cdkey.c // extern void UI_CDKeyMenu(void); extern void UI_CDKeyMenu_Cache(void); extern void UI_CDKeyMenu_f(void); // // ui_playermodel.c // extern void UI_PlayerModelMenu(void); extern void PlayerModel_Cache(void); // // ui_playersettings.c // extern void UI_PlayerSettingsMenu(void); extern void PlayerSettings_Cache(void); // // ui_preferences.c // extern void UI_PreferencesMenu(void); extern void Preferences_Cache(void); // // ui_specifyleague.c // extern void UI_SpecifyLeagueMenu(void); extern void SpecifyLeague_Cache(void); // // ui_specifyserver.c // extern void UI_SpecifyServerMenu(void); extern void SpecifyServer_Cache(void); // // ui_servers2.c // #define MAX_FAVORITESERVERS 16 extern void UI_ArenaServersMenu(void); extern void ArenaServers_Cache(void); // // ui_startserver.c // extern void UI_StartServerMenu(qboolean multiplayer); extern void StartServer_Cache(void); extern void ServerOptions_Cache(void); extern void UI_BotSelectMenu(char *bot); extern void UI_BotSelectMenu_Cache(void); // // ui_serverinfo.c // extern void UI_ServerInfoMenu(void); extern void ServerInfo_Cache(void); // // ui_video.c // extern void UI_GraphicsOptionsMenu(void); extern void GraphicsOptions_Cache(void); extern void DriverInfo_Cache(void); // // ui_players.c // //FIXME ripped from cg_local.h typedef struct { int oldFrame; int oldFrameTime; // time when ->oldFrame was exactly on int frame; int frameTime; // time when ->frame will be exactly on float backlerp; float yawAngle; qboolean yawing; float pitchAngle; qboolean pitching; int animationNumber; // may include ANIM_TOGGLEBIT animation_t *animation; int animationTime; // time when the first frame of the animation will be exact } lerpFrame_t; typedef struct { // model info qhandle_t legsModel; qhandle_t legsSkin; lerpFrame_t legs; qhandle_t torsoModel; qhandle_t torsoSkin; lerpFrame_t torso; qhandle_t headModel; qhandle_t headSkin; animation_t animations[MAX_ANIMATIONS]; qhandle_t weaponModel; qhandle_t barrelModel; qhandle_t flashModel; vec3_t flashDlightColor; int muzzleFlashTime; // currently in use drawing parms vec3_t viewAngles; vec3_t moveAngles; weapon_t currentWeapon; int legsAnim; int torsoAnim; // animation vars weapon_t weapon; weapon_t lastWeapon; weapon_t pendingWeapon; int weaponTimer; int pendingLegsAnim; int torsoAnimationTimer; int pendingTorsoAnim; int legsAnimationTimer; qboolean chat; qboolean newModel; qboolean barrelSpinning; float barrelAngle; int barrelTime; int realWeapon; } playerInfo_t; void UI_DrawPlayer(float x, float y, float w, float h, playerInfo_t * pi, int time); void UI_PlayerInfo_SetModel(playerInfo_t * pi, const char *model); void UI_PlayerInfo_SetInfo(playerInfo_t * pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_t moveAngles, weapon_t weaponNum, qboolean chat); qboolean UI_RegisterClientModelname(playerInfo_t * pi, const char *modelSkinName); // // ui_atoms.c // typedef struct { int frametime; int realtime; int cursorx; int cursory; int menusp; menuframework_s *activemenu; menuframework_s *stack[MAX_MENUDEPTH]; glconfig_t glconfig; glconfig2_t glconfig2; qboolean debug; qhandle_t whiteShader; qhandle_t menuBackShader; qhandle_t menuBackNoLogoShader; qhandle_t charset; qhandle_t charsetProp1; qhandle_t charsetProp1Glow; qhandle_t charsetProp2; qhandle_t charsetProp3; qhandle_t charsetProp3Glow; qhandle_t cursor; qhandle_t rb_on; qhandle_t rb_off; float scale; float bias; qboolean demoversion; qboolean firstdraw; } uiStatic_t; extern void UI_Init(void); extern void UI_Shutdown(void); extern void UI_KeyEvent(int key, int down); extern void UI_MouseEvent(int dx, int dy); extern void UI_Refresh(int realtime); extern qboolean UI_ConsoleCommand(int realTime); extern float UI_ClampCvar(float min, float max, float value); extern void UI_DrawNamedPic(float x, float y, float width, float height, const char *picname); extern void UI_DrawHandlePic(float x, float y, float w, float h, qhandle_t hShader); extern void UI_FillRect(float x, float y, float width, float height, const float *color); extern void UI_DrawRect(float x, float y, float width, float height, const float *color); extern void UI_UpdateScreen(void); extern void UI_SetColor(const float *rgba); extern void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t); extern void UI_DrawBannerString(int x, int y, const char *str, int style, vec4_t color); extern float UI_ProportionalSizeScale(int style); extern void UI_DrawProportionalString(int x, int y, const char *str, int style, vec4_t color); extern void UI_DrawProportionalString_AutoWrapped(int x, int ystart, int xmax, int ystep, const char *str, int style, vec4_t color); extern int UI_ProportionalStringWidth(const char *str); extern void UI_DrawString(int x, int y, const char *str, int style, vec4_t color); extern void UI_DrawChar(int x, int y, int ch, int style, vec4_t color); extern qboolean UI_CursorInRect(int x, int y, int width, int height); extern void UI_AdjustFrom640(float *x, float *y, float *w, float *h); extern void UI_DrawTextBox(int x, int y, int width, int lines); extern qboolean UI_IsFullscreen(void); extern void UI_SetActiveMenu(uiMenuCommand_t menu); extern void UI_PushMenu(menuframework_s * menu); extern void UI_PopMenu(void); extern void UI_ForceMenuOff(void); extern char *UI_Argv(int arg); extern char *UI_Cvar_VariableString(const char *var_name); extern void UI_Refresh(int time); extern void UI_StartDemoLoop(void); extern qboolean m_entersound; extern uiStatic_t uis; // // ui_spLevel.c // void UI_SPLevelMenu_Cache(void); void UI_SPLevelMenu(void); void UI_SPLevelMenu_f(void); void UI_SPLevelMenu_ReInit(void); // // ui_spArena.c // void UI_SPArena_Start(const char *arenaInfo); // // ui_spPostgame.c // void UI_SPPostgameMenu_Cache(void); void UI_SPPostgameMenu_f(void); // // ui_spSkill.c // void UI_SPSkillMenu(const char *arenaInfo); void UI_SPSkillMenu_Cache(void); // // ui_syscalls.c // void trap_Print(const char *string); void trap_Error(const char *string); int trap_Milliseconds(void); void trap_Cvar_Register(vmCvar_t * vmCvar, const char *varName, const char *defaultValue, int flags); void trap_Cvar_Update(vmCvar_t * vmCvar); void trap_Cvar_Set(const char *var_name, const char *value); float trap_Cvar_VariableValue(const char *var_name); void trap_Cvar_VariableStringBuffer(const char *var_name, char *buffer, int bufsize); void trap_Cvar_SetValue(const char *var_name, float value); void trap_Cvar_Reset(const char *name); void trap_Cvar_Create(const char *var_name, const char *var_value, int flags); void trap_Cvar_InfoStringBuffer(int bit, char *buffer, int bufsize); int trap_Argc(void); void trap_Argv(int n, char *buffer, int bufferLength); void trap_Cmd_ExecuteText(int exec_when, const char *text); // don't use EXEC_NOW! int trap_FS_FOpenFile(const char *qpath, fileHandle_t * f, fsMode_t mode); void trap_FS_Read(void *buffer, int len, fileHandle_t f); void trap_FS_Write(const void *buffer, int len, fileHandle_t f); void trap_FS_FCloseFile(fileHandle_t f); int trap_FS_GetFileList(const char *path, const char *extension, char *listbuf, int bufsize); int trap_FS_Seek(fileHandle_t f, long offset, int origin); // fsOrigin_t qhandle_t trap_R_RegisterModel(const char *name); qhandle_t trap_R_RegisterSkin(const char *name); qhandle_t trap_R_RegisterShaderNoMip(const char *name); void trap_R_ClearScene(void); void trap_R_AddRefEntityToScene(const refEntity_t * re); void trap_R_AddPolyToScene(qhandle_t hShader, int numVerts, const polyVert_t * verts); void trap_R_AddLightToScene(const vec3_t org, float intensity, float r, float g, float b); void trap_R_RenderScene(const refdef_t * fd); void trap_R_SetColor(const float *rgba); void trap_R_DrawStretchPic(float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader); void trap_UpdateScreen(void); int trap_CM_LerpTag(orientation_t * tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName); void trap_S_StartLocalSound(sfxHandle_t sfx, int channelNum); sfxHandle_t trap_S_RegisterSound(const char *sample, qboolean compressed); void trap_Key_KeynumToStringBuf(int keynum, char *buf, int buflen); void trap_Key_GetBindingBuf(int keynum, char *buf, int buflen); void trap_Key_SetBinding(int keynum, const char *binding); qboolean trap_Key_IsDown(int keynum); qboolean trap_Key_GetOverstrikeMode(void); void trap_Key_SetOverstrikeMode(qboolean state); void trap_Key_ClearStates(void); int trap_Key_GetCatcher(void); void trap_Key_SetCatcher(int catcher); void trap_GetClipboardData(char *buf, int bufsize); void trap_GetClientState(uiClientState_t * state); void trap_GetGlconfig(glconfig_t * glconfig); void trap_GetGlconfig2(glconfig2_t * glconfig); int trap_GetConfigString(int index, char *buff, int buffsize); int trap_LAN_GetServerCount(int source); void trap_LAN_GetServerAddressString(int source, int n, char *buf, int buflen); void trap_LAN_GetServerInfo(int source, int n, char *buf, int buflen); int trap_LAN_GetPingQueueCount(void); int trap_LAN_ServerStatus(const char *serverAddress, char *serverStatus, int maxLen); void trap_LAN_ClearPing(int n); void trap_LAN_GetPing(int n, char *buf, int buflen, int *pingtime); void trap_LAN_GetPingInfo(int n, char *buf, int buflen); int trap_MemoryRemaining(void); void trap_GetCDKey(char *buf, int buflen); void trap_SetCDKey(char *buf); qboolean trap_VerifyCDKey(const char *key, const char *chksum); // bk001208 - RC4 void trap_SetPbClStatus(int status); // // ui_addbots.c // void UI_AddBots_Cache(void); void UI_AddBotsMenu(void); // // ui_removebots.c // void UI_RemoveBots_Cache(void); void UI_RemoveBotsMenu(void); // // ui_teamorders.c // extern void UI_TeamOrdersMenu(void); extern void UI_TeamOrdersMenu_f(void); extern void UI_TeamOrdersMenu_Cache(void); // // ui_loadconfig.c // void UI_LoadConfig_Cache(void); void UI_LoadConfigMenu(void); // // ui_saveconfig.c // void UI_SaveConfigMenu_Cache(void); void UI_SaveConfigMenu(void); // // ui_display.c // void UI_DisplayOptionsMenu_Cache(void); void UI_DisplayOptionsMenu(void); // // ui_sound.c // void UI_SoundOptionsMenu_Cache(void); void UI_SoundOptionsMenu(void); // // ui_network.c // void UI_NetworkOptionsMenu_Cache(void); void UI_NetworkOptionsMenu(void); // // ui_gameinfo.c // typedef enum { AWARD_ACCURACY, AWARD_IMPRESSIVE, AWARD_EXCELLENT, AWARD_GAUNTLET, AWARD_FRAGS, AWARD_PERFECT } awardType_t; const char *UI_GetArenaInfoByNumber(int num); const char *UI_GetArenaInfoByMap(const char *map); const char *UI_GetSpecialArenaInfo(const char *tag); int UI_GetNumArenas(void); int UI_GetNumSPArenas(void); int UI_GetNumSPTiers(void); char *UI_GetBotInfoByNumber(int num); char *UI_GetBotInfoByName(const char *name); int UI_GetNumBots(void); void UI_GetBestScore(int level, int *score, int *skill); void UI_SetBestScore(int level, int score); int UI_TierCompleted(int levelWon); qboolean UI_ShowTierVideo(int tier); qboolean UI_CanShowTierVideo(int tier); int UI_GetCurrentGame(void); void UI_NewGame(void); void UI_LogAwardData(int award, int data); int UI_GetAwardLevel(int award); void UI_SPUnlock_f(void); void UI_SPUnlockMedals_f(void); void UI_InitGameinfo(void); //GRank // // ui_rankings.c // void Rankings_DrawText(void *self); void Rankings_DrawName(void *self); void Rankings_DrawPassword(void *self); void Rankings_Cache(void); void UI_RankingsMenu(void); // // ui_login.c // void Login_Cache(void); void UI_LoginMenu(void); // // ui_signup.c // void Signup_Cache(void); void UI_SignupMenu(void); // // ui_rankstatus.c // void RankStatus_Cache(void); void UI_RankStatusMenu(void); #endif