Sun Jul 13 00:36:12 2003 Martin Ankerl * Optimized MOV.I implementation * Optimized endgame: If the warriors have more processes than cycles left, no warrior is able to die, therefore a tie is inevitable. * Optimization: rearanged insn_t structure to prevent aliasing * a and b-mode reorganized * some other minor changes Mon May 13 01:35:40 EEST 2002 * Removed ABORT_TIES_EARLY. Ugly. * Removed GPL. Now Public Domain, except exhaust.c which contains the functions npos() and posit() from pMARS 0.9.2. * Added P-space. * (reminder) exhaust.c is a mess. clean it up. * Added multiwarrior battles to exhaust.c. Mon Jan 8 16:13:39 EET 2001 Joonas Pihlaja * Added compile-time selectable option ABORT_TIES_EARLY that abort ties early when possible. Tests indicate that only select warriors will benefit. Mostly it deteriorates performance.