/* * Copyright (C) 2000-2001 The Exult Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef CHEAT_SCREEN_H #define CHEAT_SCREEN_H class Game_window; class Image_buffer8; class Font; class Game_clock; class Actor; class CheatScreen { Actor *grabbed; static const char *schedules[33]; static const char *flag_names[64]; public: CheatScreen(); ~CheatScreen(); void show_screen(); void SetGrabbedActor (Actor *g) { grabbed = g; } void ClearThisGrabbedActor (Actor *g) const { if (g==grabbed) g = 0; } private: enum Cheat_Prompt { CP_Command = 0, CP_HitKey = 1, CP_NotAvail = 2, CP_InvalidNPC = 3, CP_InvalidCom = 4, CP_Canceled = 5, CP_ClockSet = 6, CP_InvalidTime = 7, CP_InvalidShape = 8, CP_InvalidValue = 9, CP_Created = 10, CP_ShapeSet = 11, CP_ValueSet = 12, CP_NameSet = 13, CP_WrongShapeFile = 14, CP_ChooseNPC = 16, CP_EnterValue = 17, CP_Minute = 18, CP_Hour = 19, CP_Day = 20, CP_Shape = 21, CP_Activity = 22, CP_XCoord = 23, CP_YCoord = 24, CP_Lift = 25, CP_GFlagNum = 26, CP_NFlagNum = 27, CP_Name = 32 }; Game_window* gwin; Image_buffer8* ibuf; Font* font; Game_clock *clock; int maxx, maxy; int centerx, centery; Palette pal; void SharedPrompt (char *input, const Cheat_Prompt &mode); bool SharedInput (char *input, int len, int &command, Cheat_Prompt &mode, bool &activate); void NormalLoop(); void NormalDisplay (); void NormalMenu(); void NormalActivate (char *input, int &command, Cheat_Prompt &mode); bool NormalCheck (char *input, int &command, Cheat_Prompt &mode, bool &activate); void ActivityDisplay (); Cheat_Prompt GlobalFlagLoop(int num); Cheat_Prompt TimeSetLoop(); Cheat_Prompt NPCLoop(int num); void NPCDisplay (Actor *actor, int &num); void NPCMenu(Actor *actor, int &num); void NPCActivate (char *input, int &command, Cheat_Prompt &mode, Actor *actor, int &num); bool NPCCheck (char *input, int &command, Cheat_Prompt &mode, bool &activate, Actor *actor, int &num); void FlagLoop(Actor *actor); void FlagMenu(Actor *actor); void FlagActivate (char *input, int &command, Cheat_Prompt &mode, Actor *actor); bool FlagCheck (char *input, int &command, Cheat_Prompt &mode, bool &activate, Actor *actor); Cheat_Prompt AdvancedFlagLoop(int flagnum, Actor *actor); void BusinessLoop(Actor *actor); void BusinessDisplay (Actor *actor); void BusinessMenu(Actor *actor); void BusinessActivate (char *input, int &command, Cheat_Prompt &mode, Actor *actor, int &time, int &prev); bool BusinessCheck (char *input, int &command, Cheat_Prompt &mode, bool &activate, Actor *actor, int &time); void StatLoop(Actor *actor); void StatMenu(Actor *actor); void StatActivate (char *input, int &command, Cheat_Prompt &mode, Actor *actor); bool StatCheck (char *input, int &command, Cheat_Prompt &mode, bool &activate, Actor *actor); }; #endif