/* * Combat_opts.h - Combat options. * * Copyright (C) 2000-2001 The Exult Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef COMBAT_OPTS_H #define COMBAT_OPTS_H 1 /* * Combat options: */ class Combat : public Game_singletons { static bool paused; // For suspending. public: static int difficulty; // 0=normal, >0 harder, <0 easier. enum Mode { original = 0, // All automatic, keypause = 1 // Kbd (space) suspends/resumes. }; static Mode mode; static bool show_hits; // Display #'s. // In game: static void toggle_pause(); // Pause/resume. static void resume(); // Always resume. static bool is_paused() { return paused; } }; #endif