EXULT_FLX_OBJECTS = \ flx.in \ exult_quotes.shp \ exult_credits.shp \ quotes.txt \ credits.txt \ exult_logo.shp \ exult0.pal \ black_gate.shp \ serpent_isle.shp \ meditown.mid \ font.shp \ setup.shp \ play_intro.shp \ full_screen.shp \ cheating.shp \ ok.shp \ cancel.shp \ pointers.shp \ exit.shp \ play_1st_scene.shp \ extras.shp \ midi_conversion.shp \ sfx_conversion.shp \ palette_fades.shp \ scaling_method.shp \ savegump.shp \ sav_downdown.shp \ sav_down.shp \ sav_up.shp \ sav_upup.shp \ sav_slider.shp \ sav_selected.shp \ gameplayoptions.shp \ gamemenu.shp \ audiooptions.shp \ videooptions.shp \ hp_bar.shp \ sfx_icon.shp EXULT_BG_FLX_OBJECTS = \ bg/flx.in \ bg/hoe_of_destruction.shp \ bg/caddellite_helmet.shp \ bg/magic_boomerang.shp \ bg/great_dagger.shp \ bg/gorget.shp \ bg/magicgorget.shp \ bg/cleaver.shp \ bg/faces.shp \ bg/faces2.shp \ bg/amulets.shp \ bg/bgfiredoom.shp \ bg/fellowshipstaff.shp \ bg/BGmap.shp \ bg/defaultkeys.txt \ bg/dupre_face.shp \ bg/fem_av_face.shp \ bg/iolo_face.shp \ bg/male_av_face.shp \ bg/shamino_face.shp \ bg/greaves.shp \ bg/spiked_shield.shp \ bg/mr_faces.shp \ bg/mr_intro.shp \ bg/firesword.shp \ bg/greencloak.shp \ bg/greycloak.shp \ bg/ring_of_protection.shp \ bg/greentop.shp \ bg/orangedress.shp \ bg/bluedress.shp \ bg/death_scythe.shp \ bg/firewand.shp \ bg/knife.shp \ bg/starburst.shp \ bg/hawk.shp \ bg/musket_ammo.shp \ bg/shoes.shp \ bg/triple_xbow.shp \ bg/pants.shp \ bg/collar.shp \ bg/hoods.shp \ bg/musket.shp \ bg/custom_sword.shp EXULT_SI_FLX_OBJECTS = \ si/flx.in \ si/SImap.shp \ si/defaultkeys.txt ESTUDIO_NEW_FILES = \ estudio/new/combos.flx \ estudio/new/faces.vga \ estudio/new/gumps.vga \ estudio/new/palettes.flx \ estudio/new/shapes.vga \ estudio/new/sprites.vga \ estudio/new/text.flx \ estudio/new/fonts.vga \ estudio/new/pointers.shp flexdir = $(datadir)/exult estudionewdir = $(datadir)/exult/estudio/new if DATA_FILES EXULT_FLX = exult.flx EXULT_BG_FLX = exult_bg.flx EXULT_SI_FLX = exult_si.flx else EXULT_FLX = EXULT_BG_FLX = EXULT_SI_FLX = endif flex_DATA = $(EXULT_FLX) $(EXULT_BG_FLX) $(EXULT_SI_FLX) midisfx.flx \ exultmsg.txt if BUILD_STUDIO estudionew_DATA = $(ESTUDIO_NEW_FILES) else estudionew_DATA = endif CLEANFILES = exult.flx exult_bg.flx exult_si.flx *~ EXTRA_DIST = flx.in $(EXULT_FLX_OBJECTS) $(EXULT_BG_FLX_OBJECTS) \ $(EXULT_SI_FLX_OBJECTS) $(ESTUDIO_NEW_FILES) midisfx.flx \ exultmsg.txt exult.flx: $(EXULT_FLX_OBJECTS) ../tools/expack -i $(srcdir)/flx.in exult_bg.flx: $(EXULT_BG_FLX_OBJECTS) ../tools/expack -i $(srcdir)/bg/flx.in exult_si.flx: $(EXULT_SI_FLX_OBJECTS) ../tools/expack -i $(srcdir)/si/flx.in