/* * delobjs.h - Game objects that have been removed, but need deleting. * * Copyright (C) 2000-2001 The Exult Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef DELOBJS_H #define DELOBJS_H 1 #include /* * "Less than" relation for objects */ class Less_objs { public: bool operator() (const Game_object *a, const Game_object *b) const { return a < b; } }; #define DELOBJ_DELAY (1000*60*3) /* 3 minutes. */ /* * A pool of removed game objects, waiting to be deleted, each with a * timestamp. */ class Deleted_objects : public std::map { public: Deleted_objects() : std::map () { } void insert(Game_object *obj) { (*this)[obj] = SDL_GetTicks() + DELOBJ_DELAY; } void flush(); // Delete them now. ~Deleted_objects() // Problems { flush(); } { } }; #endif /* DELOBJS_H */