/* * Copyright (C) 2001-2002 The Exult Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef DEVGAME_H #define DEVGAME_H #include "sigame.h" /* * Inheriting from SI_Game is a temporary kludge.+++++++++ */ class DEV_Game: public SI_Game { public: DEV_Game() : SI_Game() { } // ~DEV_Game(); #if 0 virtual void play_intro(); virtual void end_game(bool success); virtual void top_menu(); virtual void show_quotes(); virtual void show_credits(); virtual bool new_game(Vga_file &shapes); virtual int get_start_tile_x() { return (25*c_tiles_per_chunk); } virtual int get_start_tile_y() { return (155*c_tiles_per_chunk); } virtual void show_journey_failed(); static bool is_installed(const char *path); #endif }; #endif