/* Copyright (C) 2001 The Exult Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _FACE_BUTTON_H_ #define _FACE_BUTTON_H_ #include "Gump_button.h" class Actor; class Game_window; /* * A character's face, that will open inventory when clicked. */ class Face_button : public Gump_button { protected: Actor *actor; // Who this represents. public: Face_button(Gump *par, int px, int py, Actor *a); virtual Actor *get_actor() { return actor; } virtual void double_clicked(int x, int y); virtual void activate() {} virtual void push() {} virtual void unpush() {} virtual void update_widget(); }; #endif