/* * Copyright (C) 2000-2002 The Exult Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _FILE_GUMP_H_ #define _FILE_GUMP_H_ #include "Modal_gump.h" class Gump_text; /* * The file save/load box: */ class File_gump : public Modal_gump { UNREPLICATABLE_CLASS_I(File_gump,Modal_gump(0,0,0,0)); protected: static short textx, texty; // Where to draw first text field. static short texth; // Distance down to next text field. static short btn_rows[2]; // y-coord of each button row. static short btn_cols[3]; // x-coord of each button column. Gump_text *names[10]; // 10 filename slots. Gump_button *buttons[6]; // 2 rows, 3 cols of buttons. Gump_text *pushed_text; // Text mouse is down on. Gump_text *focus; // Text line that has focus. unsigned char restored; // Set to 1 if we restored a game. public: File_gump(); ~File_gump(); // Find savegame index of text field. int get_save_index(Gump_text *txt); void remove_focus(); // Unfocus text. void load(); // 'Load' was clicked. void save(); // 'Save' was clicked. void quit(); // 'Quit' was clicked. // Handle one of the toggles. int toggle_option(Gump_button *btn); int restored_game() // 1 if user restored. { return restored; } // Paint it and its contents. virtual void paint(); virtual void close() { done = 1; } // Handle events: virtual void mouse_down(int mx, int my); virtual void mouse_up(int mx, int my); virtual void text_input(int chr, int unicode); // Character typed. }; #endif