/* * Copyright (C) 2001 The Exult Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef KEYS_H #define KEYS_H #include "SDL_events.h" #include "game.h" #include #include #include const int c_maxparams = 4; struct Action; struct ActionType { const Action* action; int params[c_maxparams]; }; struct ltSDLkeysym { bool operator()(SDL_keysym k1, SDL_keysym k2) const { if (k1.sym == k2.sym) return k1.mod < k2.mod; else return k1.sym < k2.sym; } }; typedef std::map KeyMap; class KeyBinder { private: KeyMap bindings; std::vector keyhelp; std::vector cheathelp; public: KeyBinder(); ~KeyBinder(); /* Add keybinding */ void AddKeyBinding(SDLKey sym, int mod, const Action* action, int nparams, int* params); /* Delete keybinding */ void DelKeyBinding(SDLKey sym, int mod); /* Other methods */ void Flush() { bindings.clear(); keyhelp.clear(); cheathelp.clear(); } bool DoAction(ActionType action, bool press); bool HandleEvent(SDL_Event &ev); void LoadFromFile(const char* filename); void LoadDefaults(); void ShowHelp(); void ShowCheatHelp(); private: void ParseText(char *text, int len); void ParseLine(char *line); void FillParseMaps(); }; #endif /* KEYS_H */