/* * Copyright (C) 2000-2001 The Exult Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef MENULIST_H #define MENULIST_H #include #include #include "SDL_events.h" class Game_window; class Shape_frame; class Font; class Mouse; class MenuObject { public: Shape_frame *frame_on, *frame_off; int x, y, x1, y1, x2, y2; bool selected; bool dirty; MenuObject() { }; virtual ~MenuObject() { } void set_selected(bool sel) { dirty |= (selected != sel); selected = sel; } bool is_selected() { return selected; } bool is_mouse_over(int mx, int my) { return ((mx>=x1)&&(mx<=x2)&&(my>=y1)&&(my<=y2)); }; virtual void paint(Game_window *gwin) =0; virtual bool handle_event(SDL_Event& event) =0; }; class MenuEntry: public MenuObject { public: MenuEntry(Shape_frame *on, Shape_frame *off, int xpos, int ypos); virtual ~MenuEntry() { } virtual void paint(Game_window *gwin); virtual bool handle_event(SDL_Event& event); }; class MenuChoice: public MenuObject { private: std::vector *choices; int choice; Font *font; int max_choice_width; public: MenuChoice(Shape_frame *on, Shape_frame *off, int xpos, int ypos, Font *fnt); virtual ~MenuChoice() { delete choices; } void add_choice(const char *s); int get_choice() { return choice; } void set_choice(int c) { choice = c; } virtual void paint(Game_window *gwin); virtual bool handle_event(SDL_Event& event); }; class MenuList { private: std::vector *entries; bool selected; int selection; public: MenuList(): selected(false), selection(0) { entries = new std::vector(); } ~MenuList(); int add_entry(MenuObject *entry) { entries->push_back(entry); return (entries->size()-1);} void paint(Game_window *gwin); int handle_events(Game_window *gwin, Mouse *mouse); int get_selection() { return selection; } void set_selection(int sel); void set_selection(int x, int y); }; #endif