/* Copyright (C) 2001 The Exult Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H # include #endif #include "jawbone.h" #include "objiter.h" // Add an object. bool Jawbone_object::add(Game_object *obj, bool dont_check, bool combine) { if (obj->get_shapenum() != 559) return false; // not a serpent tooth find_teeth(); if (teeth[obj->get_framenum()]) return false; // already have this one if (Container_game_object::add(obj, dont_check)) { teeth[obj->get_framenum()] = obj; toothcount++; update_frame(); return true; } return false; } // Remove an object. void Jawbone_object::remove(Game_object *obj) { Container_game_object::remove(obj); find_teeth(); update_frame(); } void Jawbone_object::find_teeth() { for (int i=0; i<19; i++) teeth[i] = 0; toothcount = 0; Object_list& objects = get_objects(); if (objects.is_empty()) return; // Empty. Game_object *obj; Object_iterator next(objects); while ((obj = next.get_next()) != 0) { if (obj->get_shapenum() != 559) { // obj = obj->get_next(); continue; // not a serpent tooth... (shouldn't happen) } toothcount++; teeth[obj->get_framenum()] = obj; // obj = obj->get_next(); } } void Jawbone_object::update_frame() { set_frame(toothcount); }