/* * Copyright (C) 2000-2001 The Exult Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef ZOMBIE_H #define ZOMBIE_H #include "PathFinder.h" class Zombie: public virtual PathFinder { int major_distance; // Distance in tiles to go. int major_frame_incr; // # steps to take in faster dir. Tile_coord cur; // Current pos. within world. // ->'s to cur.tx, cur.ty. short *major_coord, *minor_coord; int major_dir, minor_dir; // 1 or -1 for dir. along each axis. int major_delta, minor_delta; // For each tile we move along major // axis, we add 'minor_delta'. When // the sum >= 'major_delta', we move // 1 tile along minor axis, and // subtract 'major_delta' from sum. int sum; // Sum of 'minor_delta''s. public: Zombie(int major_incr = 1) : major_distance(0), major_frame_incr(major_incr) { } // Find a path from sx,sy,sz to dx,dy,dz // Return 0 if no path can be traced. // Return !0 if path found virtual int NewPath(Tile_coord s, Tile_coord d, Pathfinder_client *client); // Retrieve the coordinates of the next step on the path virtual int GetNextStep(Tile_coord& n, bool& done); virtual int get_num_steps() // # of steps left to take. { return major_distance/major_frame_incr; } virtual ~Zombie(); }; #endif