/* * glshape.h - Paint 2D shapes in OpenGL * * Written: 7/16/02 - JSF * * Copyright (C) 2002 The Exult Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef GLSHAPE_H #define GLSHAPE_H 1 #ifdef HAVE_OPENGL class Xform_palette; class Shape_frame; class GL_texshape; class Image_buffer8; /* * A 2D shape is rendered by painting a quad with the shape as a texture. */ class GL_texshape { Shape_frame *frame; // Source for this (or null if it came // from someplace else). unsigned int texture; // Texture ID. unsigned int texsize; // Width/ht of texture (power of 2). // Least-recently used chain: GL_texshape *lru_next, *lru_prev; // Create from this source. void create(Image_buffer8 *src, unsigned char *pal, Xform_palette *xforms = 0, int xfcnt = 0); public: friend class GL_manager; GL_texshape(Shape_frame *f, unsigned char *pal, Xform_palette *xforms = 0, int xfcnt = 0); GL_texshape(Image_buffer8 *src, unsigned char *pal); ~GL_texshape(); void paint(int px, int py); // Render at given position. }; /* * Handle OpenGL rendering. */ class GL_manager { static GL_manager *instance; // One one of these. int scale; // Scale for drawing. int max_texsize; // Largest size allowed. GL_texshape *shapes; // Shapes in LRU chain. int num_shapes; unsigned char *palette; // 3*256 bytes (rgb). public: friend class GL_texshape; GL_manager(); ~GL_manager(); static GL_manager *get_instance() { return instance; } void set_palette(unsigned char *pal) { delete palette; palette = pal; } // Create from src (but don't add to // chain). GL_texshape *create(Image_buffer8 *src) { return new GL_texshape(src, palette); } // Window was resized. void resized(int new_width, int new_height, int new_scale); // Paint a shape & create GL_shape // for it if necessary. void paint(Shape_frame *frame, int px, int py, Xform_palette *xforms = 0, int xfcnt = 0); }; #else class GL_manager { public: static GL_manager *get_instance() { return 0; } }; #endif /* HAVE_OPENGL */ #endif /* GLSHAPE_H */