/** ** Items.h - Names of items. ** ** Written: 12/3/98 - JSF **/ /* Copyright (C) 1998 Jeffrey S. Freedman This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef INCL_ITEMS #define INCL_ITEMS 1 #ifndef ALPHA_LINUX_CXX # include #endif extern char **item_names; // The game items' names. extern int num_item_names; void Setup_item_names (std::ifstream& items, std::ifstream& msgs); /* * Some offsets in text.flx and exultmsg.txt: */ const int first_move_aside = 0x400; // For guards when blocked. const int last_move_aside = 0x402; const int first_preach = 0x403, last_preach = 0x407; const int first_preach2 = 0x408, last_preach2 = 0x40b; const int first_amen = 0x40c, last_amen = 0x40f; const int first_waiter_ask = 0x41b, last_waiter_ask = 0x41f; const int first_more_food = 0x420, last_more_food = 0x424; const int first_munch = 0x425, last_munch = 0x428; const int first_ouch = 0x429; const int last_ouch = 0x42c; const int first_need_help = 0x430; const int last_need_help = 0x433; const int first_will_help = 0x434; const int last_will_help = 0x436; const int first_to_battle = 0x439; const int last_to_battle = 0x43b; const int first_farmer = 0x43f, last_farmer = 0x441; const int first_miner = 0x442, last_miner = 0x444; const int first_flee = 0x448; const int last_flee = 0x44e; const int first_lamp_on = 0x463; const int last_lamp_on = 0x466; const int lamp_off = 0x467; const int first_call_police = 0x469; const int last_call_police = 0x46d; const int first_call_guards = 0x46c; const int last_call_guards = 0x46d; const int first_theft = 0x46e; // Warnings. const int last_theft = 0x470; const int first_close_shutters = 0x471; const int last_close_shutters = 0x473; const int first_open_shutters = 0x474; const int last_open_shutters = 0x476; const int first_hunger = 0x477; // A little hungry. (3 of each). const int first_needfood = 0x47a; // Must have food. const int first_starving = 0x47b; // Starving. const int heard_something = 0x495; const int first_awakened = 0x495; const int last_awakened = 0x49a; // Messages in exultmsg.txt: const int first_chair_thief = 2800, last_chair_thief = 2804; const int first_waiter_banter = 2805, last_waiter_banter = 2807; const int first_waiter_serve = 2808, last_waiter_serve = 2809; const int first_bed_occupied = 2810, num_bed_occupied = 3; const int first_catchup = 2813, last_catchup = 2815; #endif