/* * ucfunction.h - Usecode function * * Copyright (C) 2002 The Exult Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _UCFUNCTION_H #define _UCFUNCTION_H #include #include "useval.h" #include "vec.h" class Usecode_function { public: int id; // The function #. (Appears to be the // game item # the function gets // called for.) Usecode_function *orig; // If this was from 'patch', orig will // be the function this replaced (if // it existed). int len; // Length. bool extended; // is this an 'extented' function? (aka 32 bit function) unsigned char *code; // The code. Exult_vector statics; // Local statics. // Create from file. Usecode_function(std::istream& file); inline ~Usecode_function() { delete [] code; } }; #endif