/* * Copyright (C) 2000-2001 The Exult Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef VEC_H #define VEC_H #include template class Exult_vector : public std::vector { private: typedef std::vector baseClass; public: typedef typename baseClass::size_type size_type; typedef typename baseClass::iterator iterator; Exult_vector() : baseClass() {} Exult_vector(size_type n) : baseClass() { reserve(n); } #ifndef MACOS /* should be something like PROPER_STD_CPP_LIB or so */ T& at(int i) { return (*this)[i]; } #endif void put(int i, T& v) // Set i'th entry. { if (i >= (int)this->size()) { insert(this->begin() + this->size(), i - this->size(), 0); push_back(v); } else (*this)[i] = v; } int put(T& v) // Put in a free spot & return it. { int i = find(0); if (i < 0) i = this->size(); put(i, v); return (i); } size_type find( const T& obj ) const { size_type pos = 0; for (const T *X = &*this->begin(); X != &*this->end(); ++X, ++pos) { if( *X == obj ) return pos; } return -1; } size_type append( const T& obj ) { push_back( obj ); return this->size() - 1; } void remove( const T& obj ) { // Correct way. An iterator isn't a pointer, necessarily for(iterator X = this->begin(); X != this->end(); ++X) { if( *X == obj ) { erase(X); return; } } } }; class Game_object; class Egg_object; class Actor; typedef Exult_vector Game_object_vector; typedef Exult_vector Egg_vector; typedef Exult_vector Actor_vector; #endif