# SCCS Id : @(#)Makefile.SC 3.3 96/10/14 # Copyright (c) NetHack Development Team 1996. # # Symantec C compiler V7.2 # Written for Symantec SMAKE utility # # NOTE: This Makefile has not been tested for NetHack 3.3.0 # # For questions or comments : nethack-bugs@linc.cis.upenn.edu # # In addition to your C compiler, # # if you want to change you will need a # files with suffix workalike for # .y yacc # .l lex # # Game Installation Variables # NOTE : Make sure GAMEDIR exists before make is started. GAME = nethack GAMEDIR = c:\games\nethacks # # Directories, gnu utilities like unix style directory specs # DUTIL = ../util # But we must use dos directory specs to find src files, so.... DAT = ..\dat DOC = ..\doc INCL = ..\include MSYS = ..\sys\msdos SRC = ..\src SSHR = ..\sys\share UTIL = ..\util WIN = ..\win\tty WSHR = ..\win\share # # Executables. CC = sc LINK = link MAKEBIN = smake # if you have a uudecode program, add its name here # otherwise leave blank UUDECODE = # # Special libraries and how to link them in. LIBS = # To build a DOS-extended executable uncomment the top line. # To build a WIN32 console executable uncomment the second line. TARGENV=DOS_EXTENDED #TARGENV=WIN32_CONSOLE # # Yacc/Lex ... if you got 'em. # # If you have yacc/lex or a work-alike set YACC_LEX to Y # YACC_LEX = N # If YACC_LEX is Y above, set the following to values appropriate for # your tools. # YACC = bison -y LEX = flex YTABC = y_tab.c YTABH = y_tab.h LEXYYC = lexyy.c # # Uncomment the line below if you want to store all the level files, # help files, etc. in a single library file. USE_DLB = N ############################################################################# # # nothing below this line should have to be changed # GAMEFILE = $(GAMEDIR)\$(GAME).exe LIBRARIES = $(LIBS) $(TERMLIB) # Changing this conditional block is not recommended !IF "$(USE_DLB)"=="Y" DLBFLG = -DDLB !ELSE DLBFLG = !ENDIF ####################################### !IF "$(TARGENV)"=="DOS_EXTENDED" # DOS Extended Executable # Flags. # # Debugging CFLAGS = -c -Nc -w- -w2 -w3 -mx -g -I../include $(DLBFLG) LFLAGS = /NOI /XREF /DETAILED /DEBUG cx # Normal #CFLAGS = -c -Nc -w- -w2 -w3 -mx -I../include $(DLBFLG) #LFLAGS = /NOI /MAP cx !ELSE # WIN32 Console Executable # Flags. # # Debugging #CFLAGS = -c -o -Nc -w- -w2 -w3 -mx -g -gt -I../include $(DLBFLG) #LFLAGS = /NOI /XREF /DETAILED /DEBUG cx # Normal CFLAGS = -c -o -Nc -w- -w2 -w3 -mx -gt -I../include $(DLBFLG) LFLAGS = /NOI /MAP cx !ENDIF # # Utility Objects. # MAKEOBJS = makedefs.o monst.o objects.o SPLEVOBJS = lev_yacc.o lev_$(LEX).o lev_main.o alloc.o \ monst.o objects.o panic.o \ drawing.o decl.o DGNCOMPOBJS = dgn_yacc.o dgn_$(LEX).o dgn_main.o alloc.o \ panic.o RECOVOBJS = recover.o # Tile related object files. TILOBJ = tile.o pctiles.o vidvga.o TEXTIO = tiletext.o tiletxt.o drawing.o decl.o monst.o objects.o TEXTIO2 = tiletex2.o tiletxt2.o drawing.o decl.o monst.o objects.o PLANAR_TIB = NetHack1.tib OVERVIEW_TIB = NetHacko.tib #TILEUTIL = $(TILOBJ) $(UTIL)\tile2bin.exe $(UTIL)\til2bin2.exe \ # $(PLANAR_TIB) $(OVERVIEW_TIB) TILEUTIL = TILEFILES = $(WSHR)\monsters.txt $(WSHR)\objects.txt $(WSHR)\other.txt TILEFILES2 = $(WSHR)\monthin.txt $(WSHR)\objthin.txt $(WSHR)\oththin.txt GIFREADERS = gifread.o alloc.o panic.o GIFREAD2 = gifread2.o alloc.o panic.o GIFWRITERS = gifwrite.o alloc.o panic.o GIFWRIT2 = gifwrit2.o alloc.o panic.o DLBOBJ = dlb.o # Object files for the game itself. VOBJ01 = allmain.o alloc.o apply.o artifact.o attrib.o VOBJ02 = ball.o bones.o botl.o cmd.o dbridge.o VOBJ03 = decl.o detect.o display.o do.o do_name.o VOBJ04 = do_wear.o dog.o dogmove.o dokick.o dothrow.o VOBJ05 = drawing.o dungeon.o eat.o end.o engrave.o VOBJ06 = exper.o explode.o extralev.o files.o fountain.o VOBJ07 = getline.o hack.o hacklib.o invent.o lock.o VOBJ08 = mail.o main.o makemon.o mcastu.o mhitm.o VOBJ09 = mhitu.o minion.o mkmap.o mklev.o mkmaze.o VOBJ10 = mkobj.o mkroom.o mon.o mondata.o monmove.o VOBJ11 = monst.o monstr.o mplayer.o mthrowu.o muse.o VOBJ12 = music.o o_init.o objects.o objnam.o options.o VOBJ13 = pickup.o pline.o polyself.o potion.o quest.o VOBJ14 = questpgr.o pager.o pray.o priest.o read.o VOBJ15 = rect.o restore.o rip.o rnd.o role.o VOBJ16 = rumors.o save.o shk.o shknam.o sit.o VOBJ17 = sounds.o sp_lev.o spell.o steal.o steed.o VOBJ18 = termcap.o timeout.o topl.o topten.o track.o VOBJ19 = trap.o u_init.o uhitm.o vault.o vision.o VOBJ20 = vis_tab.o weapon.o were.o wield.o windows.o VOBJ21 = wintty.o wizard.o worm.o worn.o write.o VOBJ22 = zap.o light.o dlb.o dig.o teleport.o VOBJ23 = random.o SOBJ = msdos.o sound.o sys.o tty.o unix.o video.o \ vidtxt.o pckeys.o VVOBJ = version.o VOBJ = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \ $(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \ $(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \ $(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \ $(VOBJ21) $(VOBJ22) $(VOBJ23) #ALLOBJ = $(VOBJ) $(SOBJ) $(TILOBJ) $(VVOBJ) ALLOBJ = $(VOBJ) $(SOBJ) $(VVOBJ) # # Header Objects. # DGN_FILE_H = $(INCL)\align.h $(INCL)\dgn_file.h DUNGEON_H = $(INCL)\align.h $(INCL)\dungeon.h EMIN_H = $(DUNGEON_H) $(INCL)\emin.h EPRI_H = $(DUNGEON_H) $(INCL)\align.h $(INCL)\epri.h ESHK_H = $(DUNGEON_H) $(INCL)\eshk.h MONDATA_H = $(INCL)\align.h $(INCL)\mondata.h MONST_H = $(INCL)\align.h $(INCL)\monst.h PERMONST_H = $(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\align.h \ $(INCL)\permonst.h RM_H = $(INCL)\align.h $(INCL)\rm.h SP_LEV_H = $(INCL)\align.h $(INCL)\sp_lev.h VAULT_H = $(DUNGEON_H) $(INCL)\vault.h YOUPROP_H = $(PERMONST_H) $(MONDATA_H) $(INCL)\prop.h \ $(INCL)\pm.h $(INCL)\youprop.h YOU_H = $(MONST_H) $(YOUPROP_H) $(INCL)\align.h \ $(INCL)\attrib.h $(INCL)\you.h DISPLAY_H = $(MONDATA_H) $(INCL)\vision.h $(INCL)\display.h PCCONF_H = $(INCL)\micro.h $(INCL)\system.h $(INCL)\pcconf.h CONFIG_H = $(GLOBAL_H) $(INCL)\tradstdc.h $(INCL)\config1.h \ $(INCL)\config.h DECL_H = $(YOU_H) $(INCL)\spell.h $(INCL)\color.h \ $(INCL)\obj.h $(INCL)\onames.h $(INCL)\pm.h \ $(INCL)\decl.h GLOBAL_H = $(PCCONF_H) $(INCL)\coord.h $(INCL)\global.h HACK_H = $(CONFIG_H) $(DUNGEON_H) $(DECL_H) \ $(DISPLAY_H) $(INCL)\monsym.h $(INCL)\mkroom.h \ $(INCL)\objclass.h $(INCL)\trap.h $(INCL)\flag.h \ $(RM_H) $(INCL)\vision.h $(INCL)\wintype.h \ $(INCL)\engrave.h $(INCL)\rect.h \ $(INCL)\trampoli.h $(INCL)\hack.h DLB_H = $(INCL)\dlb.h TILE_H = $(INCL)\tile.h $(INCL)\pctiles.h !IF "$(USE_DLB)"=="Y" DLB = dlb DLBOBJS = dlb_main.o dlb.o alloc.o panic.o !ELSE DLB = DLBOBJS = !ENDIF # # Make Rules. # .SUFFIXES : .exe .o .c .y .l .c.o : $(CC) $(CFLAGS) -o$@ $< # # Primary Targets. # # The default target. default : $(GAMEFILE) all : install.tag util : utility.tag install : install.tag utility.tag : $(INCL)\date.h $(INCL)\trap.h $(INCL)\onames.h \ $(INCL)\pm.h monstr.c vis_tab.c \ $(UTIL)\lev_comp.exe $(UTIL)\dgn_comp.exe \ $(UTIL)\recover.exe $(TILEUTIL) echo utilities made > utility.tag gifutil : $(UTIL)\gif2txt.exe $(UTIL)\txt2gif.exe echo Optional GIF development utilities are up to date. install.tag : dat.tag $(GAMEFILE) !IF "$(USE_DLB)"=="Y" copy $(DAT)\nhdat $(GAMEDIR) copy $(DAT)\license $(GAMEDIR) !ELSE copy $(DAT)\*. $(GAMEDIR) copy $(DAT)\*.dat $(GAMEDIR) copy $(DAT)\*.lev $(GAMEDIR) copy $(MSYS)\msdoshlp.txt $(GAMEDIR) if exist $(GAMEDIR)\makefile. del $(GAMEDIR)\makefile. !ENDIF copy $(SSHR)\termcap $(GAMEDIR) copy *.tib $(GAMEDIR) copy $(SSHR)\NetHack.cnf $(GAMEDIR)\defaults.nh copy $(UTIL)\recover.exe $(GAMEDIR) copy $(DOC)\guideb*.txt $(GAMEDIR) echo install done > install.tag # The main target. $(GAMEFILE) : utility.tag $(ALLOBJ) $(LINK) /STACK:100000 $(LFLAGS) @<<$(GAME).lnk $(ALLOBJ:^ =+^ ) $(GAMEFILE) $(GAME); <thintile.tag tile2bin.o : $(HACK_H) $(INCL)\tile.h $(INCL)\pctiles.h $(INCL)\pcvideo.h \ $(MSYS)\tile2bin.c $(CC) $(CFLAGS) -o$@ $(MSYS)\tile2bin.c til2bin2.o : $(HACK_H) $(INCL)\tile.h $(INCL)\pctiles.h $(INCL)\pcvideo.h \ $(MSYS)\tile2bin.c $(CC) $(CFLAGS) -DTILE_X=8 -DOVERVIEW_FILE -o$@ $(MSYS)\tile2bin.c tiletext.o : $(CONFIG_H) $(INCL)\tile.h $(WSHR)\tiletext.c $(CC) $(CFLAGS) -o$@ $(WSHR)\tiletext.c tiletex2.o : $(CONFIG_H) $(INCL)\tile.h $(WSHR)\tiletext.c $(CC) $(CFLAGS) -DTILE_X=8 -o$@ $(WSHR)\tiletext.c tiletxt.o : $(CONFIG_H) $(INCL)\tile.h $(WSHR)\tilemap.c $(CC) $(CFLAGS) -DTILETEXT -o$@ $(WSHR)\tilemap.c tiletxt2.o : $(CONFIG_H) $(INCL)\tile.h $(WSHR)\tilemap.c $(CC) $(CFLAGS) -DTILETEXT -DTILE_X=8 -o$@ $(WSHR)\tilemap.c # # Optional GIF Utilities (for development) # $(UTIL)\gif2txt.exe : $(GIFREADERS) $(TEXTIO) $(LINK) $(LFLAGS) $(GIFREADERS) $(TEXTIO) $(UTIL)\gif2txt2.exe : $(GIFREAD2) $(TEXTIO2) $(LINK) $(LFLAGS) $(GIFREAD2) $(TEXTIO2) $(UTIL)\txt2gif.exe : $(GIFWRITERS) $(TEXTIO) $(LINK) $(LFLAGS) $(GIFWRITERS) $(TEXTIO) $(UTIL)\txt2gif2.exe : $(GIFWRIT2) $(TEXTIO2) $(LINK) $(LFLAGS) $(GIFWRIT2) $(TEXTIO2) gifread.o : $(CONFIG_H) $(INCL)\tile.h $(WSHR)\gifread.c $(CC) $(CFLAGS) -o$@ $(WSHR)\gifread.c gifread2.o : $(CONFIG_H) $(INCL)\tile.h gifread.c $(CC) $(CFLAGS) -DTILE_X=8 -o$@ $(WSHR)\gifread.c gifwrite.o : $(CONFIG_H) $(INCL)\tile.h $(WSHR)\gifwrite.c $(CC) $(CFLAGS) -o$@ $(WSHR)\gifwrite.c gifwrit2.o : $(CONFIG_H) $(INCL)\tile.h $(WSHR)\gifwrite.c $(CC) $(CFLAGS) -DTILE_X=8 -o$@ $(WSHR)\gifwrite.c # # Optional tile viewer (development sources only) # $(UTIL)\viewtib.exe : viewtib.o $(LINK) $(LFLAGS) viewtib.o,$@ viewtib.o : $(MSYS)\viewtib.c $(CC) $(CFLAGS) -o$@ $(MSYS)\viewtib.c # # Other Util Dependencies. # alloc.o : $(CONFIG_H) alloc.c $(CC) $(CFLAGS) -o$@ alloc.c drawing.o : $(CONFIG_H) drawing.c $(CC) $(CFLAGS) -o$@ drawing.c decl.o : $(CONFIG_H) decl.c $(CC) $(CFLAGS) -o$@ decl.c monst.o : $(CONFIG_H) $(PERMONST_H) $(ESHK_H) \ $(EPRI_H) $(VAULT_H) $(INCL)\monsym.h \ $(INCL)\color.h monst.c $(CC) $(CFLAGS) -o$@ monst.c objects.o : $(CONFIG_H) $(INCL)\obj.h $(INCL)\objclass.h \ $(INCL)\prop.h $(INCL)\color.h objects.c $(CC) $(CFLAGS) -o$@ objects.c panic.o : $(CONFIG_H) $(UTIL)\panic.c $(CC) $(CFLAGS) -o$@ $(UTIL)\panic.c # # make data.base an 8.3 filename to prevent an nmake warning # DATABASE = $(DAT)\data.bas dat.tag : $(DAT)\data $(DAT)\rumors $(DAT)\dungeon \ $(DAT)\oracles $(DAT)\quest.dat sp_lev.tag $(DLB) @echo dat done >dat.tag $(DAT)\data : utility.tag $(DATABASE) $(UTIL)\makedefs -d $(DAT)\rumors : utility.tag $(DAT)\rumors.tru $(DAT)\rumors.fal $(UTIL)\makedefs -r $(DAT)\quest.dat : utility.tag $(DAT)\quest.txt $(UTIL)\makedefs -q $(DAT)\oracles : utility.tag $(DAT)\oracles.txt $(UTIL)\makedefs -h sp_lev.tag : utility.tag $(DAT)\bigroom.des $(DAT)\castle.des \ $(DAT)\endgame.des $(DAT)\gehennom.des $(DAT)\knox.des \ $(DAT)\medusa.des $(DAT)\oracle.des $(DAT)\tower.des \ $(DAT)\yendor.des $(DAT)\arch.des $(DAT)\barb.des \ $(DAT)\caveman.des $(DAT)\healer.des $(DAT)\knight.des \ $(DAT)\monk.des $(DAT)\priest.des $(DAT)\ranger.des \ $(DAT)\rogue.des $(DAT)\samurai.des $(DAT)\tourist.des \ $(DAT)\valkyrie.des $(DAT)\wizard.des cd $(DAT) $(UTIL)\lev_comp bigroom.des $(UTIL)\lev_comp castle.des $(UTIL)\lev_comp endgame.des $(UTIL)\lev_comp gehennom.des $(UTIL)\lev_comp knox.des $(UTIL)\lev_comp mines.des $(UTIL)\lev_comp medusa.des $(UTIL)\lev_comp oracle.des $(UTIL)\lev_comp sokoban.des $(UTIL)\lev_comp tower.des $(UTIL)\lev_comp yendor.des $(UTIL)\lev_comp arch.des $(UTIL)\lev_comp barb.des $(UTIL)\lev_comp caveman.des $(UTIL)\lev_comp healer.des $(UTIL)\lev_comp knight.des $(UTIL)\lev_comp monk.des $(UTIL)\lev_comp priest.des $(UTIL)\lev_comp ranger.des $(UTIL)\lev_comp rogue.des $(UTIL)\lev_comp samurai.des $(UTIL)\lev_comp tourist.des $(UTIL)\lev_comp valkyrie.des $(UTIL)\lev_comp wizard.des cd $(SRC) echo sp_levs done > sp_lev.tag $(DAT)\dungeon : utility.tag $(DAT)\dungeon.def $(UTIL)\makedefs -e cd $(DAT) $(UTIL)\dgn_comp dungeon.pdf cd $(SRC) # # DLB stuff # dlb : $(UTIL)\dlb_main.exe cd $(DAT) copy $(MSYS)\msdoshlp.txt . @echo data >dlb.lst @echo dungeon >>dlb.lst @echo oracles >>dlb.lst @echo options >>dlb.lst @echo quest.dat >>dlb.lst @echo rumors >>dlb.lst @echo help >>dlb.lst @echo hh >>dlb.lst @echo cmdhelp >>dlb.lst @echo history >>dlb.lst @echo opthelp >>dlb.lst @echo wizhelp >>dlb.lst @echo license >>dlb.lst @echo msdoshlp.txt >>dlb.lst for %%N in (*.lev) do echo %%N >>dlb.lst $(UTIL)\dlb_main cvIf dlb.lst nhdat cd $(SRC) $(UTIL)\dlb_main.exe : $(DLBOBJS) $(LINK) /STACK:65000 $(LFLAGS) $(DLBOBJS),$@ dlb_main.o : $(UTIL)\dlb_main.c $(INCL)\config.h $(DLB_H) $(CC) $(CFLAGS) -odlb_main.o $(UTIL)\dlb_main.c # Game Dependencies # Some files require movement as Gnu make doesn't like unix style '/' # directory specs and djgcc doesn't like dos style directory specs. # So we get to copy stuff where we might need it. Fun eh? # sys/share main.o : $(HACK_H) $(DLB_H) $(SSHR)\pcmain.c $(CC) $(CFLAGS) -o$@ $(SSHR)\pcmain.c tty.o : $(HACK_H) $(INCL)\wintty.h $(SSHR)\pctty.c $(CC) $(CFLAGS) -o$@ $(SSHR)\pctty.c unix.o : $(HACK_H) $(SSHR)\pcunix.c $(CC) $(CFLAGS) -o$@ $(SSHR)\pcunix.c sys.o : $(HACK_H) $(SSHR)\pcsys.c $(CC) $(CFLAGS) -o$@ $(SSHR)\pcsys.c random.o : $(HACK_H) $(SSHR)\random.c $(CC) $(CFLAGS) -o$@ $(SSHR)\random.c # sys/msdos msdos.o : $(HACK_H) $(MSYS)\msdos.c $(CC) $(CFLAGS) -o$@ $(MSYS)\msdos.c pckeys.o : $(HACK_H) $(MSYS)\pckeys.c $(CC) $(CFLAGS) -o$@ $(MSYS)\pckeys.c pctiles.o : $(HACK_H) $(MSYS)\pctiles.c $(INCL)\portio.h $(CC) $(CFLAGS) -o$@ $(MSYS)\pctiles.c sound.o : $(HACK_H) $(MSYS)\sound.c $(INCL)\portio.h $(CC) $(CFLAGS) -o$@ $(MSYS)\sound.c video.o : $(HACK_H) $(INCL)\pcvideo.h $(INCL)\portio.h $(MSYS)\video.c $(CC) $(CFLAGS) -o$@ $(MSYS)\video.c vidvga.o : $(HACK_H) $(INCL)\pcvideo.h $(INCL)\portio.h $(TILE_H) \ $(MSYS)\vidvga.c $(CC) $(CFLAGS) -e -o$@ $(MSYS)\vidvga.c vidtxt.o : $(HACK_H) $(INCL)\pcvideo.h $(INCL)\portio.h $(TILE_H) \ $(MSYS)\vidtxt.c $(CC) $(CFLAGS) -o$@ $(MSYS)\vidtxt.c # win/tty getline.o : $(HACK_H) $(INCL)\wintty.h $(WIN)\getline.c $(CC) $(CFLAGS) -o$@ $(WIN)\getline.c termcap.o : $(CONFIG_H) $(WIN)\termcap.c $(CC) $(CFLAGS) -o$@ $(WIN)\termcap.c topl.o : $(CONFIG_H) $(WIN)\topl.c $(CC) $(CFLAGS) -o$@ $(WIN)\topl.c wintty.o : $(CONFIG_H) $(WIN)\wintty.c $(CC) $(CFLAGS) -o$@ $(WIN)\wintty.c # src dependencies allmain.o : $(HACK_H) alloc.o : $(CONFIG_H) apply.o : $(HACK_H) $(INCL)\edog.h artifact.o : $(HACK_H) $(INCL)\artifact.h $(INCL)\artilist.h attrib.o : $(HACK_H) $(INCL)\artifact.h ball.o : $(HACK_H) bones.o : $(HACK_H) $(INCL)\lev.h botl.o : $(HACK_H) cmd.o : $(HACK_H) $(INCL)\func_tab.h dbridge.o : $(HACK_H) decl.o : $(HACK_H) $(INCL)\quest.h detect.o : $(HACK_H) $(INCL)\artifact.h dig.o : $(HACK_H) display.o : $(HACK_H) dlb.o : $(HACK_H) $(DLB_H) do.o : $(HACK_H) $(INCL)\lev.h do_name.o : $(HACK_H) do_wear.o : $(HACK_H) dog.o : $(HACK_H) $(INCL)\edog.h dogmove.o : $(HACK_H) $(INCL)\mfndpos.h $(INCL)\edog.h dokick.o : $(HACK_H) $(ESHK_H) dothrow.o : $(HACK_H) drawing.o : $(HACK_H) $(INCL)\tcap.h dungeon.o : $(HACK_H) $(INCL)\dgn_file.h eat.o : $(HACK_H) end.o : $(HACK_H) $(ESHK_H) engrave.o : $(HACK_H) $(INCL)\lev.h exper.o : $(HACK_H) explode.o : $(HACK_H) extralev.o : $(HACK_H) files.o : $(HACK_H) fountain.o : $(HACK_H) hack.o : $(HACK_H) hacklib.o : $(HACK_H) invent.o : $(HACK_H) $(INCL)\artifact.h light.o : $(HACK_H) $(INCL)\lev.h lock.o : $(HACK_H) mail.o : $(HACK_H) $(INCL)\mail.h makemon.o : $(HACK_H) $(EPRI_H) $(EMIN_H) mcastu.o : $(HACK_H) mhitm.o : $(HACK_H) $(INCL)\artifact.h $(INCL)\edog.h mhitu.o : $(HACK_H) $(INCL)\artifact.h $(INCL)\edog.h minion.o : $(HACK_H) $(EMIN_H) $(EPRI_H) mklev.o : $(HACK_H) mkmap.o : $(HACK_H) $(INCL)\sp_lev.h mkmaze.o : $(HACK_H) $(INCL)\sp_lev.h mkobj.o : $(HACK_H) $(INCL)\artifact.h $(INCL)\prop.h mkroom.o : $(HACK_H) mon.o : $(HACK_H) $(INCL)\mfndpos.h $(INCL)\edog.h mondata.o : $(HACK_H) $(ESHK_H) $(EPRI_H) monmove.o : $(HACK_H) $(INCL)\mfndpos.h $(INCL)\artifact.h monst.o : $(CONFIG_H) $(PERM_H) $(ESHK_H) $(EPRI_H) \ $(INCL)\color.h $(INCL)\monsym.h $(INCL)\vault.h mplayer.o : $(HACK_H) mthrowu.o : $(HACK_H) muse.o : $(HACK_H) music.o : $(HACK_H) o_init.o : $(HACK_H) objects.o : $(CONFIG_H) $(INCL)\obj.h $(INCL)\objclass.h \ $(INCL)\prop.h $(INCL)\color.h objnam.o : $(HACK_H) options.o : $(CONFIG_H) $(HACK_H) $(INCL)\objclass.h $(INCL)\flag.h \ $(INCL)\tcap.h pager.o : $(HACK_H) pickup.o : $(HACK_H) pline.o : $(HACK_H) $(EPRI_H) polyself.o : $(HACK_H) potion.o : $(HACK_H) pray.o : $(HACK_H) $(EPRI_H) priest.o : $(HACK_H) $(INCL)\mfndpos.h $(ESHK_H) $(EPRI_H) $(EMIN_H) quest.o : $(HACK_H) $(INCL)\quest.h $(INCL)\qtext.h questpgr.o : $(HACK_H) $(INCL)\qtext.h read.o : $(HACK_H) region.o : $(HACK_H) rect.o : $(HACK_H) restore.o : $(HACK_H) $(INCL)\lev.h $(INCL)\tcap.h $(INCL)\quest.h rip.o : $(HACK_H) rnd.o : $(HACK_H) role.o : $(HACK_H) rumors.o : $(HACK_H) save.o : $(HACK_H) $(INCL)\lev.h $(INCL)\quest.h shk.o : $(HACK_H) $(ESHK_H) shknam.o : $(HACK_H) $(ESHK_H) sit.o : $(HACK_H) $(INCL)\artifact.h sounds.o : $(HACK_H) $(INCL)\edog.h sp_lev.o : $(HACK_H) $(INCL)\sp_lev.h $(INCL)\align.h $(INCL)\rect.h spell.o : $(HACK_H) steal.o : $(HACK_H) steed.o : $(HACK_H) teleport.o : $(HACK_H) timeout.o : $(HACK_H) topten.o : $(HACK_H) track.o : $(HACK_H) trap.o : $(HACK_H) u_init.o : $(HACK_H) uhitm.o : $(HACK_H) vault.o : $(HACK_H) $(INCL)\vault.h version.o : $(HACK_H) $(INCL)\patchlev.h vision.o : $(HACK_H) $(INCL)\vis_tab.h weapon.o : $(HACK_H) were.o : $(HACK_H) wield.o : $(HACK_H) windows.o : $(HACK_H) $(INCL)\wintty.h wizard.o : $(HACK_H) $(INCL)\qtext.h worm.o : $(HACK_H) $(INCL)\lev.h worn.o : $(HACK_H) write.o : $(HACK_H) zap.o : $(HACK_H) # end of file