-- ----------------------------------------------------------------- -- Init -- ----------------------------------------------------------------- local function prog_init() initModels() sound_playMusic("music/rybky03.ogg") local pokus = getRestartCount() local roompole = createArray(2) -- ------------------------------------------------------------- local function prog_init_room() local pom1, pom2, pomb1, pomb2 = 0, 0, false, false if pokus <= 1 then roompole[1] = 0 else roompole[1] = roompole[1] + 1 end room.uz = 30 + random(20) return function() if room.dir ~= dir_no then roompole[1] = 0 end if game_getCycles() == room.uz and isReady(small) and isReady(big) then if roompole[1] > 4 then roompole[1] = -1 addm(1, "zav-m-hrac") addv(9, "zav-v-zachranit") room.uz = room.uz + 222 + random(1111) else if roompole[1] > 0 then roompole[1] = roompole[1] - 1 end pom1 = random(pokus + 1) if pom1 > 4 or roompole[1] == -1 then pom1 = random(3) end switch(pom1){ [0] = function() addv(1, "zav-v-sto") if random(3) > 0 then addv(6, "zav-v-trpyt") end if big.Y == big.YStart then addm(9, "zav-m-pohnout") end end, [1] = function() addm(1, "zav-m-krasa") addv(9, "zav-v-venku") end, [2] = function() addv(1, "zav-v-zaval") addm(9, "zav-m-hopskok") end, [3] = function() addm(1, "zav-m-kameny") addv(9, "zav-v-zeleny") end, [4] = function() addv(1, "zav-v-restart") addm(8, "zav-m-pravda") end, } room.uz = room.uz + 666 + random(2222) end end end end -- ------------------------------------------------------------- local function prog_init_drahokamy() local pom1, pom2, pomb1, pomb2 = 0, 0, false, false local gems = {} for pom1 = 3, 111 do local gem = getModelsTable()[pom1] gems[pom1 - 3] = gem gem.glob = -random(100) gem.afaze = random(6) * 4 gem:updateAnim() end return function() for key, gem in pairs(gems) do gem.glob = gem.glob + 1 if isIn(gem.glob, {1, 2, 3}) then gem.afaze = gem.afaze + 1 elseif isIn(gem.glob, {4, 5, 6}) then gem.afaze = gem.afaze - 1 elseif gem.glob == 7 then gem.glob = -random(100) - 10 end gem:updateAnim() end end end -- -------------------- local update_table = {} local subinit subinit = prog_init_room() if subinit then table.insert(update_table, subinit) end subinit = prog_init_drahokamy() if subinit then table.insert(update_table, subinit) end return update_table end local update_table = prog_init() -- ----------------------------------------------------------------- -- Update -- ----------------------------------------------------------------- function prog_update() for key, subupdate in pairs(update_table) do subupdate() end end