-- ----------------------------------------------------------------- -- Init -- ----------------------------------------------------------------- local function prog_init() initModels() sound_playMusic("music/rybky04.ogg") local pokus = getRestartCount() -- ------------------------------------------------------------- local function prog_init_room() local pom1, pom2, pomb1, pomb2 = 0, 0, false, false local roompole = createArray(1) if roompole[0] == 0 then roompole[0] = random(2) + 1 end room.uvod = 0 room.osundavani = 0 room.otvaru = 0 room.rikanka = random(600) + 200 * pokus return function() if no_dialog() and isReady(small) and isReady(big) then if room.rikanka > 30 then room.rikanka = room.rikanka - 1 elseif room.rikanka > 10 and look_at(small, snecek) then room.rikanka = room.rikanka - 1 elseif room.rikanka > 0 and look_at(small, snecek) and small.Y == snecek.Y then room.rikanka = room.rikanka - 1 end if room.uvod == 0 then adddel(random(20) + 10) switch(random(2)){ [0] = function() addm(0, "bl-m-zvlastni0") end, [1] = function() addv(0, "bl-v-zvlastni1") end, } if pokus == roompole[0] then addm(10, "bl-m-funkce") addv(3, "bl-v-pozadi") end room.uvod = 1 elseif room.osundavani == 0 and muchoblud.dir ~= dir_no and random(100) < 8 then room.osundavani = 1 if pokus == 1 then pom1 = 3 else pom1 = random(4) end adddel(20) if pom1 >= 1 then switch(random(2)){ [0] = function() addm(0, "bl-m-koral0") end, [1] = function() addv(0, "bl-v-koral1") end, } end if pom1 >= 2 then addm(random(10) + 3, "bl-m-visi") end if pom1 >= 3 then addv(random(10) + 3, "bl-v-nevim"..random(2)) end elseif room.osundavani < 2 and muchoblud.X <= 14 and random(100) < 5 then room.osundavani = 2 addv(30, "bl-v-proc") addm(7, "bl-m-zeptej") elseif room.otvaru == 0 and muchoblud.X <= 14 and muchoblud.Y <= 6 and random(100) < 1 then room.otvaru = 1 addm(random(100), "bl-m-tvar") addv(5, "bl-v-pestovany") elseif room.rikanka == 0 and look_at(small, snecek) then room.rikanka = -1 adddel(10) planSet(snecek, "zprava", 1) addm(0, "bl-m-snecku0") planSet(snecek, "zprava", 3) addv(0, "bl-v-dost0") adddel(10) planSet(snecek, "zprava", 2) addm(0, "bl-m-snecku1") planSet(snecek, "zprava", 3) addv(0, "bl-v-dost1") adddel(10) planSet(snecek, "zprava", 2) addm(10, "bl-m-snecku2") planSet(snecek, "zprava", 3) addv(0, "bl-v-dost2") end end end end -- ------------------------------------------------------------- local function prog_init_snecek() local pom1, pom2, pomb1, pomb2 = 0, 0, false, false anim = "" snecek.zprava = 0 return function() switch(snecek.zprava){ [1] = function() snecek.zprava = 0 setanim(snecek, "d4a1d1a2") end, [2] = function() snecek.zprava = 0 setanim(snecek, "d11a1d1a2") end, [3] = function() snecek.zprava = 0 setanim(snecek, "d3a1d2a0") end, } if anim ~= "" then goanim(snecek) end end end -- -------------------- local update_table = {} local subinit subinit = prog_init_room() if subinit then table.insert(update_table, subinit) end subinit = prog_init_snecek() if subinit then table.insert(update_table, subinit) end return update_table end local update_table = prog_init() -- ----------------------------------------------------------------- -- Update -- ----------------------------------------------------------------- function prog_update() for key, subupdate in pairs(update_table) do subupdate() end end