-- ----------------------------------------------------------------- -- NOTE: uses 'small' and 'big' fish names local function playShout(unit) if isReady(unit) and not unit:isTalking() and level_isNewRound() then if unit:getState() == "goout" or level_isSolved() then if unit == small then if room.zvykacka and (big:isOut() or level_isSolved()) then --NOTE: chewing gum bore joke small:talk("ob-m-zvykacka") else unit:talk("sp-shout_small_0"..random(5)) end elseif unit == big then if random(100) < 15 and (small:isOut() or level_isSolved()) then unit:talk("sp-shout_big_04") else unit:talk("sp-shout_big_0"..random(4)) end end game_killPlan() end end end -- ----------------------------------------------------------------- function borderShout() for index, unit in pairs(getUnitTable()) do playShout(unit) end end -- ----------------------------------------------------------------- function borderShoutLoad() --TODO: add 'en' sound dialog_addDialog("sp-shout_small_00", "en", "") dialog_addDialog("sp-shout_small_01", "en", "") dialog_addDialog("sp-shout_small_02", "en", "") dialog_addDialog("sp-shout_small_03", "en", "") dialog_addDialog("sp-shout_small_04", "en", "") dialog_addDialog("sp-shout_big_00", "en", "") dialog_addDialog("sp-shout_big_01", "en", "") dialog_addDialog("sp-shout_big_02", "en", "") dialog_addDialog("sp-shout_big_03", "en", "") dialog_addDialog("sp-shout_big_04", "en", "") dialog_addDialog("sp-shout_small_00", "cs", "sound/share/border/cs/sp-shout_small_00.ogg") dialog_addDialog("sp-shout_small_01", "cs", "sound/share/border/cs/sp-shout_small_01.ogg") dialog_addDialog("sp-shout_small_02", "cs", "sound/share/border/cs/sp-shout_small_02.ogg") dialog_addDialog("sp-shout_small_03", "cs", "sound/share/border/cs/sp-shout_small_03.ogg") dialog_addDialog("sp-shout_small_04", "cs", "sound/share/border/cs/sp-shout_small_04.ogg") dialog_addDialog("sp-shout_big_00", "cs", "sound/share/border/cs/sp-shout_big_00.ogg") dialog_addDialog("sp-shout_big_01", "cs", "sound/share/border/cs/sp-shout_big_01.ogg") dialog_addDialog("sp-shout_big_02", "cs", "sound/share/border/cs/sp-shout_big_02.ogg") dialog_addDialog("sp-shout_big_03", "cs", "sound/share/border/cs/sp-shout_big_03.ogg") dialog_addDialog("sp-shout_big_04", "cs", "sound/share/border/cs/sp-shout_big_04.ogg") end