function planDelay(delay) game_planAction(function(count) return count >= delay end) end function planTalk(dialogName) game_planAction(function(count) model_talk(1, dialogName) return true end) end dialog_addDialog("dlg-x-SPACE", "en", "", "font_poster", " ") function planSpace() planTalk("dlg-x-SPACE") end --NOTE: hack, dialog with space as filler function planStop() game_planAction(function(count) model_talk(1, "dlg-x-SPACE") return false end) end dialog_addFont("font_poster", 255, 255, 255) dialog_addFont("font_orange", 255, 204, 00)