createRoom(53, 29, "images/"..codename.."/drakar-p.png") setRoomWaves(5, 10, 5) room = addModel("item_fixed", 0, 0, [[ .........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX....... ........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX........ ........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX........ .........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX....... ........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX....... ..........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX........ .........XXXXXX..........XXXXXXXXXXXXXXXXXXX........ .........XX................XX......XXXXXXXXX........ ...........................XX...........XXXXX....... ..XXXX.....................XX.............XXXX...... ...X.X......................................X....... ..XXXX.....................XX....................... ....XX.....................XX....................... ....XX.....................XX....................... ....XX.....................XX....................... ....XX.....................X........................ ....XXX............................................. ....XXXX...........................................X ....XXXXX..........................................X .....XXXXXX.......................................XX ......XXXXXXX...................................XXXX ......XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX .......XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX .........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX. ..........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.. ...........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX... .................XXXXXXXXXXXXXXXXXXXXXXXXXXX........ ]]) addItemAnim(room, "images/"..codename.."/drakar-w.png") viking1 = addModel("item_light", 14, 17, [[ XXX XXX XXX XXX ]]) addItemAnim(viking1, "images/"..codename.."/vik1_00.png") -- extsize=4; first="vik1_0.bmp" viking3 = addModel("item_light", 22, 17, [[ XXX XXX XXX XXX ]]) addItemAnim(viking3, "images/"..codename.."/vik6_00.png") -- extsize=3; first="vik6_0.bmp" viking4 = addModel("item_light", 26, 17, [[ XXX XXX XXX XXX ]]) addItemAnim(viking4, "images/"..codename.."/vik7_00.png") -- extsize=7; first="vik7_0.bmp" viking5 = addModel("item_light", 30, 17, [[ XXX XXX XXX XXX ]]) addItemAnim(viking5, "images/"..codename.."/vik2_00.png") -- extsize=4; first="vik2_0.bmp" viking6 = addModel("item_light", 34, 17, [[ XXX XXX XXX XXX ]]) addItemAnim(viking6, "images/"..codename.."/vik5_00.png") -- extsize=3; first="vik5_0.bmp" viking7 = addModel("item_light", 38, 17, [[ XXX XXX XXX XXX ]]) addItemAnim(viking7, "images/"..codename.."/vik3_00.png") -- extsize=6; first="vik3_0.bmp" viking8 = addModel("item_light", 39, 14, [[ ...... ...... ...... ...XXX ...XXX ...XXX ...XXX ]]) addItemAnim(viking8, "images/"..codename.."/spalici_00.png") -- extsize=5; first="spalici1.BMP" item_light = addModel("item_light", 4, 2, [[ .X.. XXXX ...X ]]) addItemAnim(item_light, "images/"..codename.."/korunka.png") item_light = addModel("item_light", 25, 16, [[ XXX ]]) addItemAnim(item_light, "images/"..codename.."/stit.png") item_heavy = addModel("item_heavy", 0, 0, [[ ...XXXXXX ..XX..... .XX...... XX....... X........ X........ X........ X........ X........ ]]) addItemAnim(item_heavy, "images/"..codename.."/ocel-1.png") item_light = addModel("item_light", 25, 10, [[ XXX ]]) addItemAnim(item_light, "images/"..codename.."/stit.png") item_heavy = addModel("item_heavy", 34, 15, [[ X X ]]) addItemAnim(item_heavy, "images/"..codename.."/ocel-2.png") pesos = addModel("item_light", 45, 17, [[ .XX .X. .XX XX. ]]) addItemAnim(pesos, "images/"..codename.."/pesos_00.png") -- extsize=2; first="pesos1.BMP" item_heavy = addModel("item_heavy", 25, 8, [[ X X ]]) addItemAnim(item_heavy, "images/"..codename.."/ocel-2.png") item_heavy = addModel("item_heavy", 28, 15, [[ X X ]]) addItemAnim(item_heavy, "images/"..codename.."/ocel-2.png") small = addModel("fish_small", 16, 11, [[ XXX ]]) addFishAnim(small, LOOK_LEFT, "images/fishes/small") big = addModel("fish_big", 15, 13, [[ XXXX XXXX ]]) addFishAnim(big, LOOK_LEFT, "images/fishes/big") viking2 = addModel("item_light", 18, 17, [[ XXX XXX XXX XXX ]]) addItemAnim(viking2, "images/"..codename.."/vik2_00.png") -- extsize=4; first="vik2_0.bmp" hlavadr = addModel("item_light", 2, 9, [[ ... ..X ]]) addItemAnim(hlavadr, "images/"..codename.."/drakar-hlava_00.png") -- extsize=2; first="Drakar-hlava0.BMP"