-- ----------------------------------------------------------------- -- Init -- ----------------------------------------------------------------- local function prog_init() initModels() sound_playMusic("music/rybky10.ogg") local pokus = getRestartCount() -- ------------------------------------------------------------- local function prog_init_room() local pom1, pom2, pomb1, pomb2 = 0, 0, false, false if pokus == 1 or random(100) < 50 then room.uvod = 1 room.druha = random(2) + 2 else room.uvod = 2 room.druha = random(2) * 2 + 1 end room.omise = 0 room.timerdruhe = random(1000) + 500 return function() if no_dialog() and isReady(small) and isReady(big) then if room.timerdruhe > 0 then room.timerdruhe = room.timerdruhe - 1 end pom1 = 0 if room.uvod > 0 then pom1 = room.uvod room.uvod = 0 if pokus ~= 1 then adddel(random(500) + 20) else adddel(random(20) + 20) end elseif room.timerdruhe == 0 then pom1 = room.druha room.timerdruhe = -1 adddel(30) elseif room.omise == 0 and small.Y >= 19 then room.omise = 1 addm(10 + random(30), "wc-m-vlezt") end if pom1 > 0 then switch(pom1){ [1] = function() addm(0, "wc-m-prasecinky") addv(random(10), "wc-v-hygiena") end, [2] = function() addm(0, "wc-m-hrbitov") addv(random(5), "wc-v-coze") addm(random(10) + 5, "wc-m-nevis") end, [3] = function() addv(0, "wc-v-oblibene") addm(0, "wc-m-coze") addv(5, "wc-v-neznas") addm(5, "wc-m-sochar") addv(10, "wc-v-zmatek") end, } end end end end -- -------------------- local update_table = {} local subinit subinit = prog_init_room() if subinit then table.insert(update_table, subinit) end return update_table end local update_table = prog_init() -- ----------------------------------------------------------------- -- Update -- ----------------------------------------------------------------- function prog_update() for key, subupdate in pairs(update_table) do subupdate() end end