// $Id: bonus.h,v 1.4 2006/08/05 09:08:58 matthew Exp $ // Fish Supper // Copyright (C) 2006 Matthew Clarke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. #ifndef _BONUS_H_ #define _BONUS_H_ #include "collectablesprite.h" #include "constants.h" #include "enums.h" #include "playdisplay.h" namespace FS { class Bonus : public CollectableSprite { private: static const int COLL_BOX_X_OFFSET = 17; static const int COLL_BOX_Y_OFFSET = 21; static const int COLL_BOX_WIDTH = 10; static const int COLL_BOX_HEIGHT = 9; BonusType my_bonus_type; int points; // this is only used for TREATs bool update_visible; public: Bonus(int _y, int _width, int _height, int _map_x, int _row, int _row_length_pixels, BonusType _bonus_type); ~Bonus(); void update(const int * current_start_pixels, const int * pixels_to_move, const int * old_pixels_to_move, const Direction * directions, bool is_first_pass, PlayDisplay * pd); void reset() { active = true; } BonusType get_bonus_type() const { return my_bonus_type; } }; // class Bonus } // namespace FS #endif