// $Id: gametimer.cc,v 1.4 2006/08/05 09:08:59 matthew Exp $ // Fish Supper // Copyright (C) 2006 Matthew Clarke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. #include "gametimer.h" // *************** // * CONSTRUCTOR * // *************** GameTimer::GameTimer() { // This doesn't really need setting, but anyway: num_ticks_on_pause = 0; start_time = SDL_GetTicks(); running = true; } // GameTimer::GameTimer() // ************** // * DESTRUCTOR * // ************** GameTimer::~GameTimer() { // ... } // GameTimer::~GameTimer() // ******************** // * MEMBER FUNCTIONS * // ******************** // ************************************************** bool GameTimer::pause() { if (running) { num_ticks_on_pause = SDL_GetTicks() - start_time; running = false; } else { start_time = SDL_GetTicks() - num_ticks_on_pause; running = true; } // if ... else return running; } // GameTimer::pause() // ************************************************** int GameTimer::get_time() const { return ((running) ? (SDL_GetTicks() - start_time) : num_ticks_on_pause); } // GameTimer::time() // ************************************************** void GameTimer::resume() { if (!running) { start_time = SDL_GetTicks() - num_ticks_on_pause; running = true; } // if } // GameTimer::resume() // **************************************************