// $Id: gametimer.h,v 1.4 2006/08/05 09:08:59 matthew Exp $ // Fish Supper // Copyright (C) 2006 Matthew Clarke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. #ifndef _GAME_TIMER_H_ #define _GAME_TIMER_H_ #include "SDL.h" class GameTimer { private: int start_time; int num_ticks_on_pause; bool running; public: GameTimer(); ~GameTimer(); // Returns true if timer running after 'pause', else false. bool pause(); bool is_running() const { return running; } int get_time() const; // Simply forces timer to run if it's paused. void resume(); }; // class GameTimer #endif