// $Id: soundengine.h,v 1.4 2006/08/05 09:08:59 matthew Exp $ // Fish Supper // Copyright (C) 2006 Matthew Clarke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. #ifndef _SOUNDENGINE_H_ #define _SOUNDENGINE_H_ #include "SDL_mixer.h" namespace FS { class SoundEngine { private: static const int NUM_SOUNDS = 4; Mix_Chunk * sounds[NUM_SOUNDS]; bool on; public: // These values double as channels on which sounds are played. enum SoundIDs { MIAOW, SPLASH, RIVER, PING }; SoundEngine(); ~SoundEngine(); void turn_on(bool b) { on = b; } void play_sound(SoundIDs sid, int loops = 0, int volume = 128); void stop_sound(int channel); void stop_all_sounds(); void pause_all_sounds(); void resume_all_sounds(); }; // class SoundEngine } // namespace FS #endif