/*------------------------------------------------------------------------- Output.cxx Abstract graphics output layer Written by Per Liedman, started February 2000. PostScript code and ideas by Christian Mayer (vader@t-online.de) Copyright (C) 2000 Per Liedman, liedman@home.se This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. ---------------------------------------------------------------------------*/ #include #include "Output.hxx" GfxOutput::GfxOutput( char *filename, int size, bool smooth_shading ) : size(size), fragment_size(size), posx(0), posy(0) { if (filename == NULL) { open = false; } else { open = true; } } GfxOutput::~GfxOutput() {} void GfxOutput::closeOutput() {} void GfxOutput::setShade( bool shade ) {} bool GfxOutput::getShade() { return false; } void GfxOutput::setLightVector( sgVec3 light ) {} void GfxOutput::setColor( const float *rgb ) {} void GfxOutput::clear( const float *rgb ) {} void GfxOutput::drawTriangle( const sgVec2 *p, const sgVec3 *normals ) {} void GfxOutput::drawQuad ( const sgVec2 *p, const sgVec3 *normals ) {} void GfxOutput::drawTriangle( const sgVec2 *vertices, const sgVec3 *normals, const sgVec4 *colors ) { drawTriangle( vertices, normals); } void GfxOutput::drawQuad ( const sgVec2 *vertices, const sgVec3 *normals, const sgVec4 *colors ) { drawQuad( vertices, normals); } void GfxOutput::drawCircle ( sgVec2 p, int radius ) {} void GfxOutput::drawLine ( sgVec2 p1, sgVec2 p2 ) {} void GfxOutput::drawText ( sgVec2 p, char *text ) {} void GfxOutput::beginLineStrip() {} void GfxOutput::addToLineStrip( sgVec2 p ) {} void GfxOutput::endLineStrip() {}