#ifndef _GAME_CONT_H #define _GAME_CONT_H #include "glSDL.h" #include "InputManager.h" typedef struct GameControlEvent { enum { kGameNone, kPauseGame, kPlayer1Left, kPlayer1Right, kPlayer1TurnLeft, kPlayer1TurnRight, kPlayer1Down, kPlayer2Left, kPlayer2Right, kPlayer2TurnLeft, kPlayer2TurnRight, kPlayer2Down, kGameLastKey } gameEvent; enum { kCursorNone, kUp, kDown, kLeft, kRight, kStart, kBack, kQuit, kCursorLastKey } cursorEvent; bool isUp; } GameControlEvent; enum { kPlayer1LeftControl = 0, kPlayer1RightControl = 1, kPlayer1DownControl = 2, kPlayer1ClockwiseControl = 3, kPlayer1CounterclockwiseControl = 4, kPlayer2LeftControl = 5, kPlayer2RightControl = 6, kPlayer2DownControl = 7, kPlayer2ClockwiseControl = 8, kPlayer2CounterclockwiseControl = 9 }; void initGameControls(); void getControlEvent(SDL_Event e, GameControlEvent *result); void getKeyName(int control, char *keyName); bool tryChangeControl(int control, SDL_Event e, GameControlEvent *result); void saveControls(); void loadControls(); #endif