/* explosion.h - Explosino animations. Completely unnecessary, but fun. Copyright (C) 2006 Mark boyd This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be fun to play, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef EXPLOSION_H #define EXPLOSION_H #include #include #include #include "movers.h" class explosion:public mover { public: explosion(std::vector *); private: void do_stuff(float time_interval); SDL_Surface *pic() const; int m_frame_index; std::vector *m_frames; }; class explosion_pool { public: explosion *get_explosion(const std::string &, SDL_Surface *); std::map > m_explosions; ~explosion_pool(); }; #endif