#Levels, by Mark Boyd #Unlike the rest of flyhard, this file is NOT GPLed - it's in the public domain #Levels.txt file format: # #Any line beginning with # is a comment. # #L is for level. Each level entry must begin with "L:START" and end with "L:END" # #D is for description. This is the text which appears at the start of the level # #A is for arena - this is an ASCII drawing of the level, with one character for each tile. # There must be the same number of characters on each line or something nasty will probably happen. # Arena legend: # #:block X:exit block(explodes when level is complete) # - | p q d b 3 E M W +: pipes (horizontal, vertical, 4 corners, 4 T-intersections, 1 cross intersection) # 7 9 1 5: diagonal half-blocks # U D L R: turrets (pointing up, down, left or right) # (strictly speaking, turrets are enemies, not part of the arena, but it's easier this way) # B: ball source T: ball target(3x3 object) # S: player start position # s: shop (2x1 object) # ^ v < >: switches (pointing up, down, left or right) # H, V: doors (Horizontal and vertical. These are 5x1 and 1x5 objects, so leave space for them) # # The character for large objects should be at the top-left of where you want them to go # # # E is for enemies. Posible enemies are: # BOBBLERS(x, y, number, radius) # MINER(x,y) # GRALDOR(x,y) # INVADER(x,y,xmin,xmax) # UFO(x,y,xmin,xmax) # # (The INVADER and UFO are kind of gimmicky... so there are only 3 sensible enemies right now) #A very gentle introduction L:START D:Level 1: The glorious beginning D: D:Controls: D:Left arrow: Turn Left D:Right arrow: Turn Right D:Up arrow: Thrust D:Z: Tractor beam on/off D:Space: Fire! D: D:Pick up the bogosphere (small, red, round thing) and D:drop it on the reactor (large, green, round thing) D:The reactor will then explode. This will blow a hole D:in the wall, allowing you to escape D: D:Try not to break the bogosphere... but replacements D:will appear if you do. A:#################### A:# # A:# # A:# # A:# S # A:# B # A:##### # A:# # A:# # A:# # A:# # A:# # A:# # A:# # A:# # A:# # A:# T # A:# # A:# # A:########XXX######### L:END L:START D:Level 2: Here be turrets D: D:Turrets shoot at you. Avoid standing still near a turret! D:This level also contains bobblers, which bobble harmlessly." D:Bobblers are a rich source of protein, and also of money, D:which will appear if you shoot them. A:######################################## A:# # # A:# # # A:# # # A:# # A:# # A:# U L# A:# #------q # A:# | # A:# | # A:# | S T # A:# B B | p-- -# A:# s #### | | # A:##################################XXXXX# E:BOBBLERS(25, 5, 30, 50); L:END #This is a nice demonstration of the "realisic physics" #But mostly it's here because it's fun. L:START D:level 3: Miney, miney, miney D: D:Mines explode when they hit stuff. "Stuff" includes you. D:They also drop money. Well... "drop". is not quite the D:right word. A:################################# A:# | # A:# | X A:# U B | T X A:# L#--#----------+---- X A:# | X A:# # X A:# # A:# # A:# S # A:# # A:# # A:# # A:# # A:# # A:# # A:# # # A:# | # A:# L#-------------W-------# A:# D # A:# # A:#s B# A:################################# #Eh, maybe some sort of loop facility would be nice E:MINER:(23 ,7.9) E:MINER:(24.2,7.9) E:MINER:(25.4,7.9) E:MINER:(26.6,7.9) E:MINER:(27.8,7.9) E:MINER:(29 ,7.9) E:MINER:(30.2,7.9) E:MINER:(23 ,9.1) E:MINER:(24.2,9.1) E:MINER:(25.4,9.1) E:MINER:(26.6,9.1) E:MINER:(27.8,9.1) E:MINER:(29 ,9.1) E:MINER:(30.2,9.1) E:MINER:(23 ,10.3) E:MINER:(24.2,10.3) E:MINER:(25.4,10.3) E:MINER:(26.6,10.3) E:MINER:(27.8,10.3) E:MINER:(29 ,10.3) E:MINER:(30.2,10.3) E:MINER:(23 ,11.5) E:MINER:(24.2,11.5) E:MINER:(25.4,11.5) E:MINER:(26.6,11.5) E:MINER:(27.8,11.5) E:MINER:(29 ,11.5) E:MINER:(30.2,11.5) E:MINER:(23 ,12.7) E:MINER:(24.2,12.7) E:MINER:(25.4,12.7) E:MINER:(26.6,12.7) E:MINER:(27.8,12.7) E:MINER:(29 ,12.7) E:MINER:(30.2,12.7) E:MINER:(23 ,13.9) E:MINER:(24.2,13.9) E:MINER:(25.4,13.9) E:MINER:(26.6,13.9) E:MINER:(27.8,13.9) E:MINER:(29 ,13.9) E:MINER:(30.2,13.9) E:MINER:(23 ,15.1) E:MINER:(24.2,15.1) E:MINER:(25.4,15.1) E:MINER:(26.6,15.1) E:MINER:(27.8,15.1) E:MINER:(29 ,15.1) E:MINER:(30.2,15.1) L:END L:START D:Level 4: Trouble and strafe A:####################XXX################# A:# |T # A:# | # A:# | # A:# E-d # A:# | # A:# | # A:# ## | # A:# ## | B# A:# Bs | ## A:# p---###--W-------# # A:# | D # A:#R | # A:#R | # A:#R | # A:#R | # A:#R | U # A:#R | L#----------------# A:#R | D # A:#R | # A:#R | # A:#R | # A:#R | # A:# | U # A:# b-----------------# S # A:# # A:# # A:# ## # A:# ## # A:# # A:# # A:# # A:# # A:# # A:# B # A:######################################## L:END L:START D:Level 5: Buttons D: D:Press the buttons by shooting at them A:#################### A:# ############# A:# ############# A:# ############# A:# # v # A:#> #R # A:# V # A:# # A:# L# A:# # A:# # A:# #R # A:# # # A:# ####H #### A:# # # A:# #> # A:# # # A:# S # T # A:# # # A:#B # s # A:###########XXXXX#### #The 8,15 button is not needed to complete the level - it's there to #prevent stupid/unlucky players from getting themselves stuck in the #bottom-right room with the door locked from the outside :p E:BOBBLERS(13, 8, 10, 30) C:CONNECT( 1,5, 7,6) C:CONNECT( 1,5, 11,13) C:CONNECT(13,4, 7,6) C:CONNECT(13,4, 11,13) C:CONNECT( 8,15, 7,6) C:CONNECT( 8,15, 11,13) C:KICK(11,13) L:END L:START D:Level 6: Gravity is your friend D: D:This level is evil. #Kill the turret and tractor the ball from above, then drop it! #This takes like 30 seconds, if you get it right #The maze is a big fat red herring - you can get to the ball that way #but you can't pick it up. A:#################### A:# D # A:# # A:# # A:#----q p---q # A:# B| | | # A:# #3 | M | # A:# | | | b-q # A:# | | | | # A:# | | b-q | # A:# | | | | # A:# | E-- | | # A:# | | | | # A:# | | p-d | # A:# | | | # A:# | | --3 # A:XT b----3 | # A:X b-3 | # A:X | # A:XXXX----------d # A:# S # A:# # A:# # A:#################### L:END L:START D:Level 7: Best game ever? #(X-COM, of course!) D: D:Don't get ambushed, and don't hesitate to think outside the box. #Apologies for the buzzphrase. The best way to deal with those 2 turrets at #the top is of course to tractor the miners into them from outside the "UFO". # #The intent of the other turrets is to ambush the player in exactly the same #places where he'd get ambushed if he were playing X-COM. # #The L and R turrets can be killed by rockets from the outside. #This is an unnintended solution, but it's sort of vaguely reminiscent of #blaster bomb tricks, so I decided not to stop it from working :/ # 1 1 2 2 3 # 0 5 0 5 0 5 0 A:################################# A:# # A:# # A:# ######### # A:# # D D # # A:# # # # A:# 7# #9 # A:# 7#R L#9 # A:# 7#R L#9 # A:# 7#5 1#9 # A:# 7#5 ^ 1#9 # A:# ######+> p+H -q 1#### # A:# # vV |v | # # A:# # | | <# # A:# # | E--H # # A:# # | | <# # A:# # | B | # # A:# #> | | | # # A:# #H W---3 | # # A:# #> | | # # A:# # | | # # A:# ######9 b-------d 7#### # A:# 1#9 7#5 # A:# 1#9 7#5 # A:# 1#9 7#5 # A:# 1#9 7#5 # A:# 1# #5 # A:# #^ # S # A:# ##H ## # A:# v X A:# T X A:# X A:#s X A:############################XXXXX # 1 1 2 2 3 # 0 5 0 5 0 5 0 C:CONNECT(14,27, 15,28); C:CONNECT(14,29, 15,28); C:CONNECT( 4,17, 4,18); C:CONNECT( 4,19, 4,18); C:CONNECT( 8,12, 9,12); C:CONNECT(10,11, 9,12); C:CONNECT( 8,11, 9,12); C:CONNECT(10,15, 9,12); C:CONNECT(14,10, 15, 11); C:CONNECT(14,12, 15, 11); C:CONNECT(28,13, 24,14); C:CONNECT(28,15, 24,14); E:BOBBLERS(17.5, 15.5, 10, 20); E:MINER(16,5.5); E:MINER(19,5.5); L:END L:START D:Level 8: The magic mushroom # 1 1 2 2 3 3 4 #0 5 0 5 0 5 0 5 0 A:########################################### A:#5 1# A:# # A:# # A:# # A:# # A:# 7#############################9 # A:# ##5 1## # A:# ## S ## # A:# ## ## # A:# ## T ## # A:# ## ## # A:# ## ## # A:# ## 7####XXXXXXX####9 ## # A:# ## ######XXXXX###### ## # A:# ## #######XXX#######H ## # A:# ## #######XXX####### ## # A:# ## 1######XXX######5 ## # A:# ## D 1#XXX#5 D ## # A:# ## #XXX# ## # A:# ## <#XXX#> ## # A:# ## #XXX# ## # A:# ##9B 7#XXX#9 B7## # A:# ####9 7###XXX###9 7#### # A:# #####H ####XXX####H ##### # A:# ##### L####XXX####R ##### # A:# 1###5 ####XXX#### 1###5 # A:# ####XXX###V 1#5 # A:# ####XXX### V # A:# ####XXX##> # A:#9 7####XXX### # A:##9 7#####XXX### # A:####################XXX#### # A:####################XXX####9 7#9 B 7# A:####################XXX#################### # 1 1 2 2 3 3 4 #0 5 0 5 0 5 0 5 0 C:CONNECT(18,20, 30,15) C:CONNECT(24,20, 30,15) C:CONNECT(24,20, 11,24) C:CONNECT(24,20, 27,24) C:CONNECT(25,29, 27,24) C:CONNECT(25,29, 34,28) C:CONNECT(25,29, 26,27) C:KICK(26,27); L:END #TODO: player probably shouldn't have to kill graldors the first time they appear # #All levels up to 8 can be completed with just the basic ship #Although upgrades will definitely make life easier. # #I don't think level 9 is possible without upgrades. L:START D:Level 9: Heeeere's Graldor! D: D:You will need heavy firepower to kill the graldors. A:######################################### A:#5 v 1#5 1#5 1#5 v 1# A:# # # # # A:# # # # # A:# V V V S # A:# # A:# # A:# # A:# # A:# # # # # A:# # # # T X A:# # # # X A:#B 7#9 ^ 7#9 ^ 7#s X A:#####################################XXXX E:GRALDOR(25.5,6.5) E:GRALDOR(15.5,3.5) E:GRALDOR(15.5,9.5) E:GRALDOR(13.5,6.5) E:BOBBLERS(5.5, 6.5, 10, 20) #Connect all buttons to all gates C:CONNECT(5,1,10,4) C:CONNECT(5,1,20,4) C:CONNECT(5,1,30,4) C:CONNECT(15,12,10,4) C:CONNECT(15,12,20,4) C:CONNECT(15,12,30,4) C:CONNECT(25,12,10,4) C:CONNECT(25,12,20,4) C:CONNECT(25,12,30,4) C:CONNECT(35,1,10,4) C:CONNECT(35,1,20,4) C:CONNECT(35,1,30,4) C:KICK(20,4) L:END #There's a slight dificulty cliff here. #more levels needed between 9 and 10, I think. L:START D:Level 10: Invaders from space! D: D:Beware of the UFO! A:#################################### A:# # A:# # A:# # A:# # A:# # A:# # A:# # A:# # A:# # A:# # A:# # A:# # A:# # A:# # A:# # A:# # A:# # A:# 7##9 7##9 7##9 7##9 # A:# #### #### #### #### # A:# #### #### #### #### # A:# # # # # #S # # # # A:# # A:# # A:XXXXXXXXXXXXXXXXXs XXXXXXXXXXXXXXXXX A:#################################### E:INVADER( 5,8, 7,16) E:INVADER( 7,8, 9,18) E:INVADER( 9,8, 11,20) E:INVADER(11,8, 13,22) E:INVADER(13,8, 15,24) E:INVADER(15,8, 17,26) E:INVADER(17,8, 19,28) E:INVADER(19,8, 21,30) E:INVADER(21,8, 23,32) E:INVADER( 5,10, 7,16) E:INVADER( 7,10, 9,18) E:INVADER( 9,10, 11,20) E:INVADER(11,10, 13,22) E:INVADER(13,10, 15,24) E:INVADER(15,10, 17,26) E:INVADER(17,10, 19,28) E:INVADER(19,10, 21,30) E:INVADER(21,10, 23,32) E:INVADER( 5,12, 7,16) E:INVADER( 7,12, 9,18) E:INVADER( 9,12, 11,20) E:INVADER(11,12, 13,22) E:INVADER(13,12, 15,24) E:INVADER(15,12, 17,26) E:INVADER(17,12, 19,28) E:INVADER(19,12, 21,30) E:INVADER(21,12, 23,32) E:INVADER( 5,14, 7,16) E:INVADER( 7,14, 9,18) E:INVADER( 9,14, 11,20) E:INVADER(11,14, 13,22) E:INVADER(13,14, 15,24) E:INVADER(15,14, 17,26) E:INVADER(17,14, 19,28) E:INVADER(19,14, 21,30) E:INVADER(21,14, 23,32) E:INVADER( 5,16, 7,16) E:INVADER( 7,16, 9,18) E:INVADER( 9,16, 11,20) E:INVADER(11,16, 13,22) E:INVADER(13,16, 15,24) E:INVADER(15,16, 17,26) E:INVADER(17,16, 19,28) E:INVADER(19,16, 21,30) E:INVADER(21,16, 23,32) E:UFO(3, 5, 3, 33) L:END