/* text.h - draws text on screen Copyright (C) 2006 Mark boyd This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be fun to play, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include #include namespace text { //This needs SDL in order to work. //So init must be called after SDL_SetVideoMode, and exit must be called before SDL_Quit void init(); void exit(); void draw(const std::string &, SDL_Surface *, int x, int y, Uint32 colour); void draw_centre(const std::string &, SDL_Surface *, int x, int y, Uint32 colour); int width(const std::string &); }