bin_PROGRAMS = foobillard foobillard_SOURCES = billard3d.c \ billmove.c \ billmove.h \ billard.c \ billard.h \ vmath.c \ vmath.h \ ball.c \ ball.h \ png_loader.c \ png_loader.h \ table.c \ table.h \ queue.c \ queue.h \ aiplayer.c \ aiplayer.h \ options.c \ options.h \ evaluate_move.c \ evaluate_move.h \ helpscreen.c \ helpscreen.h \ textobj.c \ textobj.h \ font.c \ font.h \ sys_stuff.c \ sys_stuff.h \ net_socket.c \ net_socket.h \ sound_stuff.c \ sound_stuff.h \ menu.c \ menu.h \ gamemenu.h \ player.h \ bumpref.c \ bumpref.h INCLUDES = -DNDEBUG -DDATA_DIRECTORY='"${pkgdatadir}/"' #LIBDIR = /usr/X11R6/lib #INCDIR = /usr/X11R6/include #CC = gcc #CXXFLAGS = -O6 -s #CFLAGS = -DXMESA -Wall -O3 -I$(INCDIR) #CFLAGS = -Wall -O3 -I$(INCDIR) `freetype-config --cflags` if USE_SDL SDL_CFLAGS = `sdl-config --cflags` -DUSE_SDL SDL_LIBS = `sdl-config --libs` GLUT_LIBS = else GLUT_LIBS = -lglut SDL_CFLAGS = SDL_LIBS = endif if USE_DEBUG DEBUG_CFLAGS = -DDEBUG else DEBUG_CFLAGS = endif if USE_NVIDIA NVIDIA_CFLAGS = else NVIDIA_CFLAGS = -DNO_NV_BUMPREF -DNO_NV_FRESNEL endif if USE_SOUND SOUND_CFLAGS = -DUSE_SOUND else SOUND_CFLAGS = endif AM_CFLAGS = -Wall `freetype-config --cflags` ${SDL_CFLAGS} ${NVIDIA_CFLAGS} ${SOUND_CFLAGS} ${DEBUG_CFLAGS} #LIBS = -L$(LIBDIR) -lglut -lGLU -lGL -lXext -lXaw -lm -lXi -lpng -lz #LIBS = -L$(LIBDIR) -lglut -lGLU -lGL -lXext -lXaw -lm -lXi -lpng -lz AM_LDFLAGS = ${all_libraries} `freetype-config --libs` ${SDL_LIBS} ${GLUT_LIBS} #LDADD = ${X_PRE_LIBS} ${X_LIBS} ${X_EXTRA_LIBS} -lGL -lGLU -lXaw -lm -lXi -lpng -lz -L/home/floh/nvsdk/OpenGL/lib/ -lnvparse LDADD = ${X_PRE_LIBS} ${X_LIBS} ${X_EXTRA_LIBS} -lGL -lGLU -lXaw -lm -lXi -lpng -lz