#ifdef LINUX if (setting(Setting::SOUND)) { string file; switch(type()) { using namespace GAMETYPE; case NORMAL: file = "gesunda.wav"; break; case JACK_SOLO: file = "bubensolo.wav"; break; case QUEEN_SOLO: file = "damensolo.wav"; break; case JACK_QUEEN_SOLO: file = "bubendamensolo.wav"; break; case KOEHLER_SOLO: file = "koehler.wav"; break; case CLUB_SOLO: file = "kreuzsolo.wav"; break; case SPADE_SOLO: file = "piksolo.wav"; break; case HEART_SOLO: file = "herzsolo.wav"; break; case DIAMOND_SOLO: file = "karosolo.wav"; break; case MEATLESS_SOLO: file = "meatlesser.wav"; break; case POORNESS: file = ""; break; case MARRIAGE: file = "hochzeit.wav"; break; default: cerr << "Error: file " << __FILE__ << ", line " << __LINE__ << ", " << "function Game::type_Set()\n" << " illegal value GAMETYPE::" << type() << endl; break; } system((char*)("play " + setting(Setting::SOUND_DIRECTORY) + setting(Setting::LANGUAGE) + "/" + file + ">/dev/null")); } #endif #ifdef LINUX if (setting(Setting::SOUND)) system((char*)("play " + setting(Setting::SOUND_DIRECTORY) + "playcard.wav" + ">/dev/null")); #endif #ifdef LINUX if (setting(Setting::SOUND)) system((char*)("play " + setting(Setting::SOUND_DIRECTORY) + "taketrick.wav" + ">/dev/null")); #endif #ifdef LINUX if (setting(Setting::SOUND)) { system((char*)("play " + setting(Setting::SOUND_DIRECTORY) + "mischen2.wav" + ">/dev/null")); system((char*)("play " + setting(Setting::SOUND_DIRECTORY) + "mischen1.wav" + ">/dev/null")); } #endif