/********************************************************************** * * FreeDoko a Doppelkopf-Game * * Copyright (C) 2001-2007 by Diether Knof and Borg Enders * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You can find this license in the file 'gpl.txt'. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * Contact: * Diether Knof dknof@gmx.de * Borg Enders borg@borgsoft.de * **********************************************************************/ #ifndef CLASS_GAME_SUMMARY_HEADER #define CLASS_GAME_SUMMARY_HEADER #include "../basistypes.h" #include "specialpoint.h" #include "exception.h" class Game; class Rule; #ifndef OUTDATED class GamePoints; #endif /** ** The summary of a game: ** - seed ** - startplayer ** - gametype ** - gamepoints ** ** @author Diether Knof ** **/ class GameSummary { public: GameSummary(Game const& game); GameSummary(Rule const& rule, istream& istr); GameSummary(GameSummary const& game_summary); ~GameSummary(); void write(ostream& ostr) const; void read(istream& istr); // whether the game is a solo bool is_solo() const; // whether the game is a duty solo bool is_duty_solo() const; // whether the game is a lust solo bool is_lust_solo() const; // the points the player has made with tricks unsigned trick_points(unsigned const playerno) const; unsigned trick_points(Team const team) const; // the team the points are for Team team_of_points() const; // whether the team gets points bool team_get_points(Team const team) const; // the points the team gets int points(Team const team) const; // whether the player gets points bool player_get_points(unsigned const playerno) const; // the points the player gets int points(unsigned const playerno) const; // the team of the player Team team(unsigned const playerno) const; private: void evaluate(Game const& game); #ifndef OUTDATED bool test(GamePoints const& gamepoints) const; #endif private: // the corresponding rules PRIV_VAR_CP_R(Rule, rule); // the seed PRIV_VAR_R(unsigned, seed); // the number of players PRIV_VAR_R(unsigned, players_number); // the number of the startplayer PRIV_VAR_R(unsigned, startplayer_no); // the number of the soloplayer (UINT_MAX if none) PRIV_VAR_R(unsigned, soloplayer_no); // the type of the game PRIV_VAR_R(GameType, game_type); // the player who had swines (UINT_MAX if none) PRIV_VAR_R(unsigned, swines_player_no); // the player who had hyperswines (UINT_MAX if none) PRIV_VAR_R(unsigned, hyperswines_player_no); // the teams of the players PRIV_VAR_R(vector, teams); // the highest announcement made by the re team PRIV_VAR_R(Announcement, highest_announcement_re); // the highest announcement made by the contr team PRIV_VAR_R(Announcement, highest_announcement_contra); // the points made by the players (with tricks) PRIV_VAR_R(vector, trick_points); // the winnerteam PRIV_VAR_R(Team, winnerteam); // the points of the game PRIV_VAR_R(int, points); // the special points PRIV_VAR_R(Specialpointsvector, specialpoints); private: // unused GameSummary(); GameSummary& operator=(GameSummary const& game_summary); }; // class GameSummary // write the game summary into the output stream ostream& operator<<(ostream& ostr, GameSummary const& game_summary); #endif // #ifndef CLASS_GAMEPOINTSTABLE_HEADER