/********************************************************************** * * FreeDoko a Doppelkopf-Game * * Copyright (C) 2001-2007 by Diether Knof and Borg Enders * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You can find this license in the file 'gpl.txt'. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * * Contact: * Diether Knof dknof@gmx.de * Borg Enders borg@borgsoft.de * *********************************************************************/ #ifdef USE_NETWORK #ifndef CLASS_NETWORK_CONNECTION_INTERPRETER_FREEDOKO_SENDER_HEADER #define CLASS_NETWORK_CONNECTION_INTERPRETER_FREEDOKO_SENDER_HEADER #include "interpreter.h" #include "../sender.h" namespace Network { namespace FreeDoko { /** ** base class for an the outgoing messages ** ** @author Diether Knof **/ class Interpreter::Sender : public Connection::Interpreter::Sender { public: // constructor Sender(Interpreter& interpreter); // destructor ~Sender(); // the connection is up void connection_up(); // send a ping void ping(); // send a ping with a number void ping(unsigned const number); // send a pong (reply to a ping) void pong(); // send a pong with a number void pong(unsigned const number); // send the chat text void chat(string const& text); // send the name void name(); // send the type of the player void player_type(Player const& player); // send the name of the player void player_name(Player const& player); // the position of two players has switched void players_switched(unsigned const player_a, unsigned const player_b); // send all rules void rules(); // send the specific rule void rule(int const type); // // gameplay // // a gamplay action has happened void gameplay_action(GameplayAction const& action); // the party is started void party_start(); // a new round is started in the party void party_start_round(unsigned const round); // the party is finished void party_finish(); // distribute the cards void game_distribute_cards(vector hands); // start the game void game_start(); // finish the game void game_finish(); private: // sends a simple message void send_simple(string const& text); // sends a special command void send_special(string const& text); // sends a normal message void send(string const& text); // sends the lines void send_lines(string const& lines); // prepends the time and sends the text Time send_with_time(string const& text, bool const special = false); private: // unused Sender(); Sender(Sender const&); Sender& operator=(Sender const&); }; // class Interpreter::Sender : public Connection::Interpreter::Sender } // namespace FreeDoko } // namespace Network #endif // #ifndef CLASS_NETWORK_CONNECTION_INTERPRETER_FREEDOKO_SENDER_HEADER #endif // #ifdef USE_NETWORK